Awkward Mixture's Video Games of 2018: At Least One of These Games was Released in 2017

Last Wednesday Awkward Mixture published its yearly Reflection. This article specifically summarizes all the video games reviewed on the site, and will be the last article of 2018.

2016 and 2017 were great years for video games on Awkward Mixture. In 2016 I reviewed 14 games, and strongly recommended six (42%). 2017 included 21 games, with nine strongly recommended (42%). This year, with only 13 games, I'm going to strongly recommend 5 (38%). That data doesn't make 2018 appear much worse than the two previous years. But it's all about the bottom of the chart.



2016 2017 2018
Best Game(s) 1 (7%) 1 (4%) 2 (15%)
Honorable Mention 5 (35%) 8 (38%) 3 (23%)
Worth Playing Once 6 (46%) 5 (23%) 3 (23%)
Not Worth Playing 2 (14%) 7 (33%) 5 (38%)
Started but didn't Finish ? 8 3
Total + Didn't Finish 14 + ? 21 + 8 13 + 3

2018 contained five games not worth playing, which is the largest percentage for any year. While 2016 wasn't much better than 2018 in Honorable Mentions, most of the games were at least worth playing once. Part of the problem with this year, was as already mentioned in the yearly review, that my computer was broken for the entire months of March and September. This reduced the sample size. Additionally, Ultimate General: Civil War, Divinity: Original Sin, Dark Souls 3, and Pillars of Eternity were exceptionally long games, and between the four of them I wrote seventeen articles.

Before the list begins, one final teaser. In 2016, Alien: Isolation won best game without any contenders. None of the five Honorable Mention games came close. In 2017, deciding the best game was difficult because none were truly great. In the end, I decided on SuperHot, and I don't regret it. Yet no other game differentiated itself enough from the others. Unlike years past, 2018 included two challengers for the best game. It was incredibly difficult deciding between two games for the Best Game, so I created a 2nd place award.

Onto the games! 
 
Games I Didn't Finish:
Sometimes I begin a game and don't finish it. That doesn't mean it is terrible, though it often is. This is a list of the few games I began, but was unwilling to see to completion.

Playing Punch Club felt exactly as dull as its activities. Go to the gym. Work construction. Sleep. Eat. Compete in a boxing match. Repeat, without achieving any progress because there isn't enough time to do anything long enough to improve.

While I enjoyed WarCraft, StarCraft, Age of Empires, and Age of Mythology, I've long since abandoned the genre. Stronghold Crusader belongs to that past era, and classic RTS games bore me. Crusader even contained a mechanic which eliminated my least enjoyable feature in the genre. It streamlined the task of collecting resources, by automating it. In spite of this, it's a category I no enjoy.

Every game in the survival genre shares similar features, and similar problems. The Flame in the Flood fails to overcome the common issues. Every game starts the same, and feels the same for the first half hour. Even beyond the beginning, the game doesn't develop, or allow enough advancement.

If I was Trapped on a Deserted Island, I Wouldn't Play these Games:
It's a fact that there are plenty of games people love, that others are bound not to enjoy. Some of these were particularly disappointing because of their reputation. I played these, but I regret the time wasted.

I played the original Star Tactics in January of 2017. At the time it was terrible mess, originally planned as a mobile game, and I panned it. After my review the creator contacted me on Steam, thanked me for taking the time to write a review, and said he was releasing an updated version. After spending an additional four hours on Redux in 2018, I can confirm it is the Most Improved Game I've ever played, but I still wouldn't play it again, and only recommend it to people with the understanding it is a simple, casual, mobile-like tactical game.

To start the year, I played three 4X-RTS space sagas. As I mentioned in discussing Stronghold Crusader, classic real-time strategy games don't engage me like they used to. So maybe it is not surprising that I only played Sins of A Solar Empire: Trinity for five hours before calling it quits. To me, the whole experience seemed like the Most Accurate Portrayal of How Boring it Would be to Actually Manage a Space Empire.

Domina seemed like an exciting concept. Train gladiators to fight for your glory. In concept it didn't work. The training is busy work, like an idle game, while combat is too quick. It's impossible to see how the effort in developing the gladiators translates to the arena. On normal difficulty it is almost impossible to lose. For these reasons, Domina is the Most Likely to Inflict Pain on the Player.

Part of my enjoyment of this blog is cataloging and reviewing games, with the thought that some day I will review a sequel and have an old review to refer to. This wasn't true for Ultimate General: Civil War, (and I sort of worked a review of the original into the series), because I'd played Ultimate General: Gettysburg before creating Awkward Mixture. What is true, is that Ultimate General: Civil War was the Most Disappointing Sequel reviewed on Awkward Mixture. 

It's disappointing to dislike a sequel, but it's even more disappointing to despise a well received original, especially when its sequel is already available, and that sequel ranks in the top 30 PC games ever according to Metacritic.  Divinity: Original Sin Enhanced Edition, is well regarded (though not as well as Divinity: Original Sin II), but I suffered through it. Length wasn't the issue (see Pillars of Eternity), though I was bored by at least hour 20. Difficulty wasn't the issue either (see Dark Souls 3), though every battle was a tedious duel to the death. It was both of those, and also included a tone which zigged and jagged, jarringly from humor to funereal, without any sense of rhyme or reason. As a result, I plan to delay playing Divinity: Original Sin II for quite some time, making Divinity, the Most Disappointing First in a Series I Wanted to Play.

Games That were Fun Once:
Sometimes the uniqueness of a game makes it worth one attempt. Other times, the enjoyment of an otherwise well designed game is eventually reduced by one expanding flaw. Therefore these games are recommended with reservation.

Paradox is one of my favorite developers and publishers, so I thought I would love their space saga. Unfortunately,as I played Stellaris, I realized that the strength of Paradox has been in the historical grounding of its games. Stellaris is the Best Space Saga Which Needs A History. Without it, the intricate details of building a galactic empire are meaningless.

It seems unlikely there are any game aside from Mini Metro, in which the player exclusively constructs a subway (or other rail-based) system. In spite of the ever increasing demands made on the player, it's an oddly relaxing experience. The strength of Metro resides in the design, and therefore it is the game with the Best Combination of Color and Simplicity. 
 
Kingdom: Classic is a strange combination. On the one hand, it expects the player to win on their first attempt. I assume this is true, because replaying even a part of the two hours would be arduous. On the other hand, the game offers no instruction, and small mistakes are compounded by an inept AI, which foolishly sends the player's workers and soldiers on unnecessary suicide missions. The developer has released at least one sequel which I tried, but Kingdom is a good game with the Least Need of A Sequel.

Honorable Mention
A great game allows one to conceive of playing again. Maybe they don't have the time, and never will, but they'd enjoy experiencing its resolution a second time. The following games are highly recommended. 
 
Sometimes a sequel is carried by the original game. The Banner Saga 2 is not particularly unique or powerful. It doesn't offer any answers for issues from The Banner Saga, and introduces too many new questions. The combat is still satisfactory, but the story, upon which the series rides, is precariously balanced. In fact, The Banner Saga 2's position as a great game is Most Dependent Upon The Series' Conclusion. If The Banner Saga 3 is ok, The Banner Saga 2 will be only adequate as well, and will no longer deserve this honorable mention. Look for the review of The Banner Saga 3 in 2019.

When I played the three 4X-RTS games in January and February, I couldn't anticipate Star Ruler 2 would be the best of the three. The other two games had well regarded publishers, Paradox and Stardock, while Star Ruler 2 was created by a company which only produced two games, and doesn't have a homepage or Wikipedia page. The game hasn't even been rated by four reviewers on Metacritic, denying it an official rating. And while it doesn't have the depth of empire building that Stellaris does, it embraces some unique mechanics and has the Best Space Ship Design System.

I didn't play Ultimate General: Gettysburg this year, except after playing Ultimate General: Civil War, to make sure it was as great as I remembered.  I also didn't write a stand alone review for it, but spent nearly 7,000 words comparing the original and the sequel, to the latter's detriment. Aside from the many problems with Civil War, it failed by abandoning the feature which made Gettysburg unique: the Best Implementation of Different AI Difficulties.

Awkward Mixture's First 2nd Place Award

For those paying attention, there are only two games remaining. Both were the last two reviewed in 2018, and both received at least 6,000 word reviews. I spoke about them in glowing terms, but I'm compelled to place one above the other. Ultimately, two points reduce Pillars of Eternity to the position of runner up. I didn't buy the DLC, and the ending, while unique, required too much pondering for me to accept it outright. But the latter is the only flaw in the series. The rest is a beautiful tapestry built upon an intricately composed history stretching back ages. That is why Pillars of Eternity has the Most Epic History.

Best Game of 2018/2016

What is there to say about Dark Souls 3 that I didn't already declare in five articles? Quite a bit, but there isn't time to delve into any more detail. Dark Souls 3 included everything one could want in an Action RPG. A dark, mysterious story, a tight, deadly combat system, and an expansive, absorbing setting. But what set it apart even more was the seamless integration of a multiplayer system, both adversarial and helpful. There was nothing more rewarding than winning a 3 v 2 v 1 multiplayer battle, except for defeating the insanely difficult bosses. Dark Souls 3 is a challenge, a rewarding one, full of suspense, wonder, and inevitable death. It is the Best Game of Awkward Mixture of 2018.

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