The Banner Saga 2: Still the Same, Still Running

The Banner Saga Series:

In late 2015, I played the enthralling Norse inspired epic, The Banner Saga. The first game by both developer Stoic Studio and publisher Versus Evil, the original release was actually The Banner Saga: Factions, a Free-To-Play multiplayer PvP game, where the player could purchase starter packs for more heroes. But the purpose of this game, released a year before the real The Banner Saga, was to demonstrate the combat system of the series, and allow for additional funding to complete the first true installment.

A quick recap of The Banner Saga. In a bitter, inhospitable world, Humans and Varl (long lived giants with horns) live in precarious peace with themselves and their frigid environment. But recently, Dredge, coal-black, statue-like monsters have invaded from the northern regions, and are marching south, slaughtering everyone in their path. Perceiving the calamity from three character perspectives, the player attempts to lead as many Humans and Varl away from their doom. Though the player experiences more than one point of view, the main expedition (5 of the 7 chapters) is led predominantly by Rook, a huntsman of the North. Rallying his tribesmen, caring for his daughter, he leads a broken people southward toward a distant capital on the seashore, gathering humans and Varl, vagabonds and legends, he is always desperately evading death, while offering mercy and hope.

In the end, Rook and his entourage are forced to confront one of the Sundr, an immortal, god-like Dredge, named Bellower, and while victory is achieved, tragedy strikes. It was an excellent, tense game, emphasizing an excellent story, a decent combat system, and the management of a single scarce resource: renown.
The Banner Saga 2 opens with an excellent recap of the prior episode, recounting the essential events, choices, and deaths.  After the recap the game begins, a few days after the conclusion of The Banner Saga. Having achieved a partial victory, Rook and his caravan have fled, constructing a makeshift flotilla to float down the river. The Banner Saga ended with a major choice, which has left Rook distraught, and the training battle sees him seeking suicidal revenge, against a horde of Dredge. He falls, but rescue arrives in the shape of two close friends, Varls Hakon and Iver.

From there the player returns to a game much like its predecessor, and there's nothing particularly wrong with that.

To begin with, much, if not everything, carries over from The Banner Saga. Items, relative hero levels, character builds, who's alive (and who's dead), and choices. The series sells itself an opportunity to “Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey.” Like all choice based story games, The Banner Saga 1 and 2 can't fully capitalize on its promise, but it achieves more than most. There are over thirty different heroes across the first two games, and at least fifteen can fail to join, die, or abandon the caravan, and each of these depends upon the player's choices. In addition to effecting the fate of heroes, there are a few major choices, while the remainder of the game is full of everyday options which test the player, stressing the situation, depleting manpower, renown, or heroic resolve.

Aside from plot based choices, Rook is compelled manage his single, scarce resource: renown. Renown is like cash, and is spent on supplies, items, and leveling up heroes. The player must decide whether they have enough food to sustain them across the next snow-covered, Dredge guarded, frozen plain, or whether their heroes need to be strengthened for future battles (items are the ultimate luxury). In The Banner Saga the player truly felt the paucity of renown, which reinforces and compounds the feeling of desperation so crucial to maintaining the atmosphere. In The Banner Saga 2, this feeling lapses as renown appears more abundant, though never as available as one desires. As a result, the situation, though deadly, never seems as precarious.
But on the other hand, is there nowhere safe in this twilight world? There seems not a day, not a location, not a destination, which is not overrun by Dredge, rebel humans, backstabbing companions, or ravenous animals. Nature itself seems determined to bury Rook and his allies as prematurely as possible.

There are a few other aspects which reduce the vitality of The Banner Saga's second installment. While The Banner Saga is illuminated by three point of views, the player's perspective is mainly restricted to Rook, approximately 70 percent. The follow up offers four perspectives, but only three for Rook, three for a new protagonist, one for a character who is technically (if I understand correctly) dead, and a final chapter for a character who is under the control of hero. Allowing the player to perceive these two viewpoints incurs two risks: it both reveals information which the player shouldn't know, a gimmick designed to suggest an answer to a question, and also because the player hasn't resided inside the mind of these two characters before, any information is suspect and might be misinterpreted.

At the same time, the emotional resonance, so integral for the series is lost by the two years separating the release of The Banner Saga, its sequel, and the finale. The series is carried by Rook's trials and supported by his interactions with the other travelers. But memories and suffering which should be so overwhelming to his thoughts, are lost or diminished by the player's real time separation. For this reason, The Banner Saga series will undoubtedly be best experienced when a player can play the whole saga consecutively without two, two-year intervals.
Finally the plot of The Banner Saga 2 sags, as is common among the bridge episode in trilogies. The original contained the perfect mixture of mystery and answer. The world is falling apart, but the details are straightforward, and the plan is comprehensible. The second episode offers no such clarity. Too many mysterious powers are introduced with no proper resolution. It may hint at answers, but these hint are as opaque as a snowstorm at twilight. Even the conclusion seems to leave its participants in limbo, deep in unresolved conflict.

Next week, a look at the combat system, the world, and some spoiler reviews about the conclusion.

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