The Banner Saga 3: Written, Choreographed, and Featuring a Madman

The Banner Saga Series:

This is probably Awkward Mixture's final article on The Banner Saga series. It is definitely the last essay about The Banner Saga 3. An intent to replay the entire series (at roughly 30 hours, that's shorter than Dark Souls 3, Pillars of Eternity, or Divinity: Original Sin, all of which Awkward Mixture reviewed last year), had arisen immediately after concluding the original Banner Saga in 2015, but for reasons explained in this article, that ambition withered. The conclusion of the series implies that it is not the journey that matters, but only the ending.

Let me explain. (Warning: Everything will be spoiled!)

As the Ravens, commandeered by Juno, and led by player perspective character Iver, marched into the Darkness, the Valka (Valkas? What is the plural of Valka!) explain the whole mystery. The source of the Serpent and the Darkness stretch back eons. The pair of Juno and Eyvind deliver a mythology dump, (or is religion if it's true?) the information of which should have been seeded throughout the whole series. Summary: In the beginning existed the Loommother. First, She wove the Gods into existence and then created the Valka (the first people). One of the Gods formed the Dredge in mockery of humanity (orcs, anyone?), and they were thrust under the earth. Other Gods created the Varl and Horseborn. Long ago war erupted between the Gods, they slew each other so none remain. Meanwhile Humans, Varl, Horseborn, Valka, and Mender flourished on the earth, while the Dredge subsisted underneath.
Also long ago, the Valka learned of a whole world under the crust of their own. A smaller black sun orbited a smaller black earth, which the Dredge lived upon. The Valka studied the inner earth, and spoke with the Dredge. They convinced the Dredge to remain beneath. Peace, punctuated only by minor conflicts, might have reigned for centuries, but two renegade Valka spoiled it.

One of the chief Valka was descended from a lineage prone to instability and insanity. This was Eyvind. As he became more powerful, his derangement advanced. Another Valka loved him, and sought a cure for his ailment. But the Valka forbade meddling with minds, and sentenced her to death. This was Juno. After her execution, Eyvind sought to resurrect his love. He traveled to the White Tower, a construction by the Valka in the land under the earth. There, with all his might, the greatest Valka harnessed the power of the Black Sun and reanimated Juno. But in doing so, he damaged both the Black Sun and the Black Earth, and from them issued the Serpent and the Darkness.
In other words, the potential devastation of all life is because of a madman, a forbidden love, disobedience, and an irrepressible arrogance, none which related to the main characters (Rook, Alette, Hakon, Ludin, Iver, Oddleif, Bolverk). This information is relayed to the player halfway through the third and final game of the series. It would be like, Gandalf telling Frodo about Orcs at Rivendell, but only mentioning the importance of the Ring and the history of Sauron at the Black Gates. It would be as if Dumbledore and Grindelwald adopted the child Voldemort, taught him how to create Horocruxes, and Harry only learned of these facts as Voldemort stood at the gates of Hogwarts in the 7th book.

But the reality is worse. Only two people can fix the problem; Eyvind and Juno. They must return to the White Tower where Eyvind can reverse the magic he performed, except instead of causing the death of Juno, she will remain alive but trapped, tortured for eternity. An equal comparison would if, Frodo learned that the only way to destroy the Ring was to locate Celebrimbor (who he discovers isn't dead but in hiding) because only the original smith can unmake the One. The main characters, the playerp perspective character of The Banner Saga 3 are not responsible for the catastrophe, and they have no agency in unmaking it. They are pawns, servants to the true troublemakers.

But the situation is even worse. Eyvind is unstable, and can't see why the apocalypse is his fault. When others complain about their situation, or make a mistake, he isn't empathetic. He set in motion the end of the world, and he has the gall to accuse others of misdeeds! Nor is he committed to the sacrifice Juno insists she must make.
The end of The Banner Saga 3 is a desperate rush to the White Tower. Juno forces the temporary retreat of the Serpent in a cut scene, and a final battle at the foot of the Tower with a possessed Bolverk serves as the climax. After defeating the mad Varl (Is it possible to lose here?), Iver engages Eyvind in conversation with occasional interruptions from Juno. Juno tells Eyvind to sacrifice her, but he despairs at the idea. In three dialogue options, the player as Iver can expound their perspective to Eyvind. After these discussions, the company reaches the Tower's pinnacle where they are confronted by the Serpent. In their final moments Eyvind seems prepared to betray the party by sparing Juno, and the player as Iver must choose from one of three final options. After the decision, The Banner Saga 3 displays a few short cut scenes, which left me bewildered.

At first I believed I had earned a bad ending. There was almost no epilogue, and the little the game showed seemed to depict a wasteland where Rook's remnants had defended Arberrang. The Banner Saga offered no information about surviving, Eyvind's choice, about Rook, Iver, or the remnants of Human, Varl, Horseborn, and Dredge. I thought, “Haven't developers learned from the Mass Effect 3 ending debacle?”

I had to know the truth, so I checked online for the possible endings. Apparently there are five for those who reach the final conversation with Eyvind. They all derive from the following three dialogue choices:

1) Trust Eyvind and Wait
2) Strike Eyvind down
3) Say, “Eyvind, this isn't what Juno wanted.”
A quick skim of the website implied that the 3rd option would lead to the best ending. And I choose that one, so my immediate thought was, the nearly non-existent epilogue was really terrible. But in spite of appearances I must have seen the best ending. Eyvind must have heeded my words. But that couldn't be right. So I reread, more carefully. And I realized the pathetic flaw in the design. The 3rd option was the path to the best outcome, but prior choices effected whether Eyvind listened to the player (good ending), or disregarded Iver's words (bad ending). This would have been ok, except only three previous dialogue decisions effected whether Eyvind listened or not. And you guessed it, they were the three choices made two minutes earlier, after defeating Bolverk. Whether Eyvind listens to Iver is determined by how nice the Varl is to the Valka in the last 2 minutes of the game. The fate of the world depends on how well Iver can grovel before the man who set the Apocalypse in motion. Any hint of sarcasm, and Eyvind decides he would rather live in a lifeless wasteland with his love, than save all of creation. I'm honestly not sure who I'm more upset with, Eyvind, for being such a monumental ass, or Stoic for thinking that the criteria for determining which of the five endings the player receives should be based on four dialogue choices in the last five minutes of the game (assuming the player survived all the threats along the way and made it to the White Tower.

To defeat Sauron Frodo has to be really nice to Celebrimbor. He must praise his ancestors, Curufin and FĂ«anor, honoring them with a song detailing their heroic actions.  Then the elf will unmake the One Ring.

In conclusion, after completing The Banner Saga 1 and 2, I wanted to play the complete Saga from start to finish. In spite of a mediocre middle, I remained hopeful. But the finale, the realization that the cause of the Apocalypse is the result of a insane wizard and his lover, and that they are also the only two people who can undo the catastrophe is asinine. Even worse, is the fact that whether one receives the good ending or the bad is based solely on four dialogue choices made in the last five minutes of the game. Of course, The Banner Saga 3 is a tense, beautiful game, with an incredible story to tell about the leadership of Rook and Alette, the desperation of people against the end of the world, and but it is shrouded in a great darkness, arising from an unsuitable conclusion.

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