Dark Souls 3
Dark Souls 3 plus the Ashes of Ariandel DLC and The Ringed City DLC.
Time to Beat: 101 Hours
For most gamers, there are few games
which evoke the response of the Dark Souls series. Originally
created by FromSoftware in the first form of Demon's Souls,
the Souls series has a reputation for its horrid difficulty. A 2009
PlayStation 3 exclusive, Demon's Souls' critical and
commercial success led to the spiritual successor, Dark Souls,
in 2011. In spite of the famed difficulty of the game, PC
gamers petitioned FromSoftware to port Dark Souls,
which was initially only available on the PS3 and Xbox 360. With
over ninety thousand signatures, the developer understood the
potential monetary reward, and released a revamped product in 2012
for the PC. Aptly named the Prepare to Die Edition, the PC
version included all sorts of bonus features, including the Artorias
of the Abyss DLC. It also came packaged within the despised
Games
for Windows – Live DRM, and a 30 frames per
second screen cap. Fortunately, the problem was fixed by a modder,
who
released a 60 fps alteration the day of release.
I'd never played Demon's Souls,
but my brother repeatedly expressed his admiration for the original
iteration, and convince me to the try the first Dark Souls.
I'd never played anything like it; I feared it, loved it, revealed in
it, despaired in it. In the end, I persevered through it. Dark
Souls 2 was one of the handful of games I've purchased on release
day (along with Mass Effect 3, uh), but oddly, I never finished it.
I can't recall the reason why. I forgot about the series, but was
convinced to purchase the March
2018 Monthly Bundle (again by my brother).
This was a great decision.
In case it wasn't clear, the Dark
Souls series is infamous, because death always hovers about the
player, just hidden in the dark. The protagonist will die,
repeatedly (unless
you're this guy). When I began playing Dark
Souls 3 for this review, I considered recording the number of
deaths I incurred, but abandoned this record before it could be
numbered in the hundreds.
The Dark Souls series is set in a
medieval fantasy world, where there was originally no light, only a
sort of grey timelessness, and many, many Everlasting Dragons. But
in a time long past, the first flame appeared, creating both light
and dark simultaneously. In the new born light, souls were seen, and
beings without name took them and were granted great power. These
were the gods who fought a massive war and overthrew the dragons.
With their souls they created soldiers and servants, and birthed sons
and daughters. But there was also the Dark Soul, taken by a pygmy
and eventually broken up, with a shard placed in the soul of every
woman and man. Just
watch the video.
At the beginning of Dark Souls,
the first flame had started to fade, and humanity suffered the curse
of the dark sign. They could no longer die, but become hollow,
forgetting their former self, and going mad. The player, as the
Chosen Undead, was a hero, fated to link the flame and restore the
fire to its former glory. Dark Souls 3 occurs after the flame
has been linked and relinked countless times, but each iteration has
weakened the fire, with the intimation that it, and everything it
sustains, must eventually fade (Dark Souls 2 occurs somewhere
between 1 – the beginning of the fire - and 3 – the end of fire -
along this vast timeline).
So the Chosen Undead girds their armor,
grabs their katana, great-sword, axe, curved sword, spear, whip, bow,
hammer, stave, talisman, or sacred chime, and ventures into the land
of Lordran and Lothric to summon the Lords of Cinder. These are
undead who have previously linked the flame. See, linking the flame
comes with a cost. When the supreme god of light, Gwyn, first linked
the flame (because it had begun to fade) before Dark Souls 1, he
degenerated into a husk of his former self. His essence was burned
away, sparing only the an outer form ravaged by fire. In Dark
Souls 3 the player must gather these husks of former powerful
beings, and bring them to the Firelink Shrine.
To be successful in Dark Souls 3, the
player must design a proper character. Every iteration in the Souls
series is an action RPG, and one which punishes the player for a
poorly conceived character. There are many correct builds, but many
terrible ones as well. A player could be a heavily armored knight
with a fearsome Lothric Knight Greatsword, a nimble slashing
Uchigatana
swordsman, a flame wielding Pyromancer, a deep delving Sorcerer of
mystic arts, a light harnessing miracle worker, or any number of
other options or combinations. The key is to not spread out one's
Attributes.
Dark Souls 3 has nine Attributes;
Vigor, Attunement, Endurance, Vitality, Strength, Dexterity,
Intelligence, Faith, and Luck. These determine a hero's Health
Points (HP), Focus Points (FP), Stamina, Poise, Item Discovery, Spell
Slots, Defense, and Resistances.
There are numerous guides on the best
builds, especially for beginners and experts. Polygon compiled an
excellent
review of the entire game with some character
creation tips. Others
have
done
the same. To conclude the first article on
Dark Souls 3, Awkward Mixture offers a in depth understanding of each
of the Attributes.
Vigor's core benefit is more Health
Points, with a small bonus to Defense (protects against weapons) and
Resistance (protects against all other damage, like lightning, fire,
sorcery). Like many Attributes in Dark Souls 3, the benefits
acquired for each point in Vigor decrease. The first 1 through 27
points of Vigor, reward the player with an average 20 HP, but the
next twenty points are worth only an average of 10 HP , and any
further points put into Vigor increase the player's health by 2.
Attunement increases the character's
Focus points, which are spent to cast spells and weapon abilties.
Improving Attunement beyond 35 does not add any additional FP, but it
does unlocks spell slots (the number of different spells the player
can equip at one time) at levels 10, 14, 18, 24, 30, 40, 50, 60, 80,
and 99.
Endurance increases stamina, which is
the resource the player uses to swing a sword, guard with a shield,
or cast a spell. Unlike HP and FP, stamina regenerates quickly when
the player is not doing anything. Like most Attributes, its value
depreciates, and the player should only put 40 points, at most, into
this (Endurance also boosts defense and resistance).
Vitality increases the player's
equipment load so they can wear heavier equipment and wielder greater
weapons. Vitality determines the maximum weight the player can use,
but also how nimble the player is at rolling and dodging. Also, like
almost every Attribute, Vitality boosts the character's defense.
Strength increases the damage of
certain (most) weapons until 40, and a bit more until 59. It's also
necessary to have a certain strength to wield certain (most) weapons,
like great swords, hammers, and maces. Strength also boosts defense.
Dexterity has the same effect as
strength, except for different weapons, like katanas, rapiers, whips,
and curved swords. Also increases the speed of casting Sorceries,
Pyromancies, and Miracles, but only beginning at the 35th
point.
Intelligence increases the damage of a
few weapons, but its main benefit is that it determines the
effectiveness of Sorceries and Pyromancies. Intelligence also boosts
resistance. Like Strength and Dexterity, its best value comes from 1
– 40, but still has some value until 59.
Faith is the same as intelligence but
determines the power of Miracles and Pyromancies. To cast the most
powerful miracle only requires a Faith of 45.
Luck is the one Attribute I don't
really understand. A higher Luck will increase the chance of a
defeated enemy dropping an item on death. It also does something
else?
This concludes the first Dark Souls
3 articles. There are quite a few more to come, as we've barely
ventured a few steps forward with a dim candle into a great cavern. If
I could recommend one action right now: if this game sounds at all
interesting, even if it appears a bit frustrating, play the original
Dark Souls!
More on Dark Souls 3 next week.
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