Comparison Charts:
A 4X-RTS Comparison: Sins of A Solar Empire, Star Ruler 2, and Stellaris
Awkward Mixture's RPGs of 2018: A Chart Comparison
Awkward Mixture's First Person, Sci-Fi Shooters of 2020: A Chart Comparison
At the beginning of this year, Awkward Mixture compared three 4X-RTS
space saga games. After the individual articles, I made a spread sheet
with some truthful, and some humorous comparisons. I considered
comparing Divinity: Original and Pillars of Eternity in a written
article, because those two games are much more similar than The Banner
Saga and Dark Souls. But there really wasn't the time, and this still
(I hope) conveys the point, with a bit more fun.
|
The
Banner Saga 2 |
Divinity:
Original Sin Enhanced Edition |
Pillars
of Eternity |
Dark
Souls 3 |
Date Released |
2016 |
2015 |
2015 |
2016 |
Developer |
Stoic |
Larian Studios
|
Obsidian Entertainment |
From Software |
Publisher |
Versus Evil |
Larian Studios
|
Paradox Interactive |
Bandai Namco Entertainment Inc.
|
General |
Tactical, Fantasy RPG |
Open World, Fantasy RPG |
Open World, Fantasy RPG |
Action, Fantasy RPG |
Character Classes |
Yes, but not chosen by the player |
No |
Yes, eleven, protagonist's chosen by
player |
Yes, but they only matter in the beginning |
Learn Abilities |
Upon level up |
From books |
Upon level up |
From books |
Races |
Three playable |
Only human playable |
Six with sub-races |
Only human playable |
Monsters |
Dredge, different ones have different
powers |
Fantasy, look at the level above their
heads!
|
Fantasy, never level up, A troll is
always a troll |
Dark Fantasy, different ones have different powers |
RPG System |
Basic |
Moderate |
Complex |
Complex |
Lose all endurance for one member in Battle? |
What is endurance? |
What is endurance? |
Maimed, an Attribute penalty until they
rest |
Stop attacking so it comes back |
Lose all health for one member in a battle? |
Less health in next battle until they
rest |
Need to be resurrected with a
Resurrection spell or scroll |
Dead, dead, dead. Reload if you want the
character alive |
Respawn at last bonfire, but lose souls |
Is there Multiplayer? |
No |
Yes, only allies |
No |
Yes, allies and enemies |
How many Party Members? |
Six in a battle |
Two protagonists and two companions |
One protagonist and five companions |
Solo, but can summon Phantoms |
Spells are |
Called abilities, need action points |
Unlimited per battle, but cost action
points |
Limited in number, restored by Resting |
Miracles, Pyromancies, Sorceries. Cost Focus Points, which are
restored at Bonfires
|
Battle is |
Turn based on a grid map |
Turn based on an open map |
Real time on an open map |
Real time, all the time |
Death |
Common for companions, but in dialogue
screens, not in battle |
All the time on medium difficulty |
Rare |
You Died! |
Equipment |
Very Rare. Very Unique. Not needed.
Powerful. |
Lots of items, all very unique, and math
is required to determine which is superior |
Lots of items, but most are the same.
Easy to tell which is best |
A fair amount. Very detailed. Can be difficult to determine
which to use
|
Plot |
Mysterious and Clear simultaneously |
Obvious and Cliched |
Unique and Gripping |
Mysterious and Elusive |
The Map is divided into: |
A map exists, but the player has little
control where they go |
Three large sections |
Twenty plus locations |
No loading screens except after death |
Aesthetic |
Desperate |
Shallow and Colorful |
Deep and Gritty |
Deep and Dark |
Party travels |
Separately |
Separately |
Together |
Party? |
Journal tracks Quests |
No journal |
A huge mess of interlocking goals,
missions, and requirements |
Distinctly and clearly |
No journal |
Puzzles |
No |
Look for the rare book or tiny switch to
press |
Only one or two in the entire game |
If killing the thing doesn't work, look for the secret area |
Dialogue |
Serious, choices |
Goofy, choices |
Serious, choices |
Epic, rare, very few choices |
Reputation |
Based on what the protagonist did,
Effects how people react |
Based on what the protagonist's feel
about what they did, effects self with buffs |
Based on what the protagonist did,
effects how people react |
None |
Backstory |
Banner Saga 1, semi detailed history |
Previous Divinity games, vague sparse
events |
Incredibly detailed history |
Dark Souls 1 and 2, mysterious history |
Most Like |
Banner Saga 1 or Fire Emblem |
Other Divinity games or Shadowrun |
Neverwinter Nights |
Dark Souls 1 or Hollow Knight |
Essentially |
Travel, Solve Problem, Fight desperate
battle, repeat |
Look at the level above a monster's head.
If equal to or less than your own, fight, otherwise leave |
Talk to people, Travel, sometimes kill things in the way |
Fight monsters, hollows, dragons, invaders, Gods, everything |
Time Played |
13 Hours |
70 Hours |
49 Hours |
101 Hours |
Most Interesting Mechanic |
Renown is used to purchase food, items,
and level up heroes |
Bloodstones need to be activated, but the
game doesn't mention that |
Endurance is a subset of total health |
6 person multiplayer battles |
Recommendation |
Depending on how good the third one is,
review to come in 2019 |
Not |
Strongly |
Strongly |
Recent:
Reflection 2018
Relevant:
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