A 4X-RTS Comparison: Sins of A Solar Empire, Star Ruler 2, and Stellaris

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A helpful chart for understanding three 4X-RTS Space Sims.


Sins of A Solar Empire

Star Ruler 2

Stellaris

Date Released

2008

2015

2016

Publisher

Stardock

Blind Mind Studios

Paradox Interactive

Developer

Ironclad Games

Blind Mind Studios

Paradox Development Studio

Graphics Quality

Poor

Medium

Good, beautiful even

Diplomacy

Only played a 1v1 game

Indirect, Card Based

Direct, effected by societal ethics, managed by a heavy reliance upon opinion as displayed numerically, -200 to 200

Primary Resources

Credits, Metal, Crystals

Credits

Energy, Minerals, Food

Secondary Resources

None

Influence, Energy, FTL, Research, and Defense

Influence, Unity, Three Types of Research

4X or RTS

RTS

4X-RTS

4X

Technology

Static and (aside from ship unlocks) Dull

Bland and Potent

Hidden and Limited

Ships

Unlock preconfigured ships through technological advancement

Created from scratch out of a dozen different blocks

Technology unlocks hull sizes, weapon types, and accessories, which are fitted into predetermined hull slots

Pirates

With Base, Roaming

Stay in Place

Yes, but also giant Space Monsters

Campaign

None

None

None

Galaxy (ies)

Doesn't Feel like one, only a bunch of connected planets

As many as you want, but expect graphic lagging

One: three different sizes

Planets

Upgrade by pressing a button repeatedly, build space stations to build more ships

Needed for resources to export and import, improving population size and credit income, can build a few buildings

Many different types. Divided into tiles by a grid. Each grid supports a population and a building. Exceptionally cool to have a planet with five different sentient species

Speed of Play

Medium Games, play speed x1,2, or 3

Quick games, play speed anywhere from x.1 to x10

Epic games, play speed normal Paradox, x1, 2, or 3

Movement

Ships can only move along predetermined lines connecting planets, and can not do anything along these pathways

Ships can travel anywhere through normal space, but most races can use hyperspace to travel more Ships can travel anywhere through normal space, but most races can use hyperspace to travel more quickly. Ships in deep space (not in a solar system) have limited vision but can fight

Three different means of travel, combat is limited to around each planet

Species

Three, unsure of variation

Few, but incredibly varied. Can build own customized race.

Many, varied. Can build own customized race. Also aesthetically enchanting, even the disgusting ones

Combat

Ships fight individually, but the player has full control

Ships fight as a fleet, player can control flagships

Ships fight as a fleet, upon entering combat, control is relinquished, unless the player wants to retreat after a month of combat

Most Like

An inferior StarCraft

???

Europa Universalis without Europe

Complexity

Is StarCraft complex?

Only in the construction and composition of fleets

Like any other Paradox Game, that is, very

Essentially

Hitting the build button a million times, and watching exceedingly drawn out battles

A game of importing and exporting resources, building a fleet, and crushing the opposition

An intergalactic internal and foreign policy simulator

Time Played

5 Hours

38 Hours

35 Hours

Most Interesting Mechanic

???

3 Minute Budgets

Ethics system and how it (in addition to applying buffs and debuffs) effects which actions an Empire can take

Slavery?

No, because we destroyed their cities from space.

No, starve enemies into submission.

Yes.

Computer Knows When Beaten?

When every last planet is a cinder, and every last fleet is destroyed. Unless they still have lone Colony Frigate. Never surrender!

Yes!

They will surrender, but they'll be back.

Recommendation

Not

Strongly

With reservations

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