Pillars of Eternity: Deadfire:
Pillars of Eternity, Deadfire: Returning to the Wheel
Pillars of Eternity, Deadfire: Sailing the Seas of Conflict
Pillars of Eternity, Deadfire: Navigating Relationships
Pillars of Eternity, Deadfire: Ain't Nothin' But the Gods' Hound Dog
Time to Beat: 54 Hours, no DLC
Four years ago Dark Souls III beat Pillars of Eternity for best game of Awkward Mixture, 2018. This sting was alleviated slightly when Dark Souls III won the best game of five years of Awkward Mixture. Can Pillars of Eternity: Deadfire succeed in a rematch? It will face tough competition with Dark Souls' successor, Sekiro (to be reviewed later this year). Pillars of Eternity II, developed by Obsidian Entertainment, released three years after the original. While the original game met with critical acclaim and commercial success, the second was a commercial disappointment.
Before writing this review, I reread my 2018 articles, with the purpose of comparing the two games. But I admit that to fully contrast the differences between PoE and PoE:D I would have to play both again. Four years is too much to overcome with a six thousand word series. Of course there are differences, but the overall feeling is that both games are bound together, like the Adra which flows through Eora.
Let's start with the opening choices.
First, the player chooses between the normal “real time with pause”
combat, or the new “turn based” combat, similar to the Divinity
series. Reading online recommendations, I stuck with real time
(though I prefer turn-based RPS). I used the recommended difficulty,
Classic, compared to the easier (Story, Relaxed) or more difficult
(Veteran, Paths of the Damned). In retrospect, because of my
experience with Pillars, I should have tried veteran
difficulty. I didn't use Pillars' Ironman mode, expert mode, or
enemy scaling. And I found the game much too easy. Pillars
allows the player to adjust the difficulty at any point, but I
didn't, so that's my error.Pillars II is directly
tied to its predecessor, especially the final choice of Pillars
I. The player can carry over their data from PoE I if they
can find it. I couldn't. Instead of playing the first game again,
PoE II asks a single question. Which god did the
protagonist side with in the previous game? With this information it
creates a rough sketch of the world.
The events of PoE II occur five years after PoE I, regardless of how the latter ended. It is both a direct sequel, but also an oddly separated game from the first. On the one hand, the player plays the same protagonist. The story stars the god Eothas, renamed Guan. It includes many of the protagonist's former companions, friends, and enemies, along with the Gods. The planet of Eora, the reincarnation of The Wheel, and the pillars of Adra are still there. On the other hand it barely mentions the antagonist of the previous game. Nor does it truly incorporate the conflict with the antagonist's organization, its goals, or the outcome regarding the Hollowborn. The biggest disconnect is the barest mention of the Engwithans and the twist ending of Pillars of Eternity I.
I am going to spoil a seven year old game, and one I think I already spoiled four years ago, to make a point. The twist revealed in PoE I is that the gods are artificial constructs, created by an ancient race, the Engwithans. The Engwithans realized that there were no gods, and they feared what that knowledge would do to the sentient races of Eora. Using animancy and powerful machines they killed themselves, and used their souls to create the gods.
So it's weird walking around in Deadfire, talking to people about the gods, when my former companions and I know they are “fake” and no one else does. Are the gods fake though? How does one define a god? The gods were created, but they are powerful beyond comprehension. They are nearly immortal, but are bound to Newton's second law of thermodynamics (apparently some of our universal laws apply to Eora). Eventually they will run out of energy and die. The gods appear bound to certain ideals, such as justice or revenge. They may be compelled to act according to their internal laws. But the gods are also fickle, mean spirited, spiteful, contemptible creatures, much like the Greek gods. If that wasn't clear in PoE I (and it was), it's like polished crystal in PoE II.The gods occupy a larger place in
Pillars Of Eternity II: Deadfire.
Eothas rises from the dead in spectacular form, a massive Adra
statue. Forced to follow him, the protagonist, The Watcher of Caed
Nua, travels to a new region, The Deadfire. Eothas' sudden return
forces the protagonist to work with the god of death, Berath. Berath
and other gods regularly commune with the player, demanding the
Watcher intercept Eothas, discover his plans, and defeat him.
Pillars II's increased interactions with the gods are
an improvement over the limited discussions of the first game. The
scenes depicting the gods are beautifully rendered. Despite their
increased screen time, the gods limit themselves to conversation.
They almost never take direct action in the story, which makes them
seem weak, insignificant, even pathetic. They insist the player act,
but can't compel. They are too passive, considering the danger they
face. For Eothas has a plan, which he says, “Something beautiful
is coming. Something that will save us all.” His initial hints are
maddeningly vague, but additional conversations eventually reveal his
motive and plan. The talks lack discussion of consequences. They
refuse to let the player debate either Eothas or the other gods. But
while the gods demand I stop Eothas, it's like how boss? How can a
mortal hope to halt the plans of a god, even an artificial one? At
least in the Saint's War the goddess Magran delivered the Godhammer
Bomb to her followers. Here the gods only offer ideas as ammunition.
Beyond these errors, the dialogue is fresh, exuberant, and wonderfully builds this new region of Eora. Most of the text is read for the player with solid vocal work. The narrator is fabulous with a strong voice, and the characters are recognizable and evocative. During significant conversations, like those where the protagonist talks with the gods, the screen changes to a hand drawn picture. These are beautiful in a classic style. Pillars of Eternity II is packed with awe inspiring moments; in dialogue, events, and visuals. Its open setting of the tropical seas seems grander than the stuffy Dyrwoods, though less foreboding and mysterious.
More on the Deadfire next article.
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