Recognizing the influencing factors of how one came to play a particular game is relevant to the enjoyment derived and objective evaluation. Here is how I discovered this game.
In December 2015, I read an article on
Kotaku
about an event run by another video game website. GameFAQs, to
celebrate their 20th anniversary, organized the “Best.
Game. Ever.” competition, pitting 128 video games for the
title. A single elimination bracket, seeded “by a combination of
user nominations, popularity on GameFAQs, and critical and user game
ratings” would determine the GOAT. The victor of each match-up
would be decided by the public, allowing anyone with a FAQs account
to vote. They had orchestrated similar events for their 10th
and 15th anniversaries, but this year was different.
Undertale, newly released in September of 2015, was probably
an afterthought by whoever included it in the 128 games. Whoever
inserted it into the competition must have assumed it had no chance
against its first opponent, Mass Effect 3 (though, considering the
roiling revolt occasioned by ME3's ending, this must be understated).
But then surprising occurred. After
best ME3, Undertale overcame Fallout 3, Super Mario World, and
Pokemon Red/Blue. By the writing of the Kotaku article, Undertale had advanced to the Quarterfinals, and on the forums, a vocal minority
expressed their fury. Undertale defeated Super Mario 64, Smash Brothers
Melee, and dethroned 2009's champion, Zelda: Ocarina of Time. While
designating any particular game as best of all time, is as this
article says, “an impossible, arbitrary question,” the
same author seemed disturbed by Undertale's victory, claiming without
substance that “union of deft anarchists saw an opening”,
insinuating its victory was either well organized or a troll
campaign. The horror! Someone not taking video games seriously on
the internet. In repudiation of the furious response to Undertale's
victory, YouTube reviewers, such as TotalBiscuit and Zero Punctuation
named Undertale their game of the year.
As the most hyped game in recent
memory, it succeed not through advertising or pre-order bonuses, but
by word of mouth. If anything, this method seems the preferable one.
Instead of AAA developers shoving their products down one's throat,
gamers spread the message themselves.
I bought it, played it, and two things
must be said. One can not approach such a recently acclaimed game
without overblown expectations and reservations. It has to work
harder, commit fewer errors, and demonstrate unexpected genius.
Second, it's not a genre I prefer. It's supposedly like Earthbound,
which I've never played, and other jRPGs. In a way, its like no
other game I've ever played.
The combat system initially resembles
Final Fantasy. A wandering monster encounter brings the player's
hero to a confrontation: choose attack, use item, or flee. But
unexpectedly one can “talk” or “show mercy”. It's a spoiler
to say Undertale can be beaten by fighting everything, talking
to everything, or a combination. Every enemy can be defeated by
discussion. But this simple explanation wouldn't do the system
justice. Talking to the varied monsters reveals quirks and initiates
different attack patterns. The process of attacking the enemy is the
same repetitive exercise expounded in every jRPG, but being attacked
unleashes the game's ingenious attitude. Represented by a small red
heart, the player must dodge the inventive attacks directed against
them. Each enemy offers a challenge, and none feel remotely the
same.
Early in Undertale the unnamed
protagonist, a young child who has fallen down a hole in the ground,
is adopted by a sweet, motherly monster named Toriel. It's she who
introduces the player to the intricacies of the underworld, and
guides the player through a few simple puzzles. The puzzles of
Undertale are never beyond the ability of even a sixth grader, but
the first few could be overcome by a toddler with a bit of luck.
Facing an easy challenge to find a hidden path through a room of
spikes, Toriel says it is too dangerous. She takes the protagonist's
hand, and while the player watches, guides the youth safely through.
It's the first sign Undertale is different (Well not actually
the first. That would be the player's encounter with Flowey the
Flower). While the combat sequences of the game are fairly easy,
they are always tougher than the puzzles. Death by monster is
possible, but no challenge is insurmountable.
And sometimes Undertale bored me. Yes,
I admit it. There's too many people to talk to, the sort that stand
around, offering insignificant nothings. The puzzles offer no
challenge at all. But when the protagonist is interacting with the
main cast there is little that can best it. It's best scenes beat
anything I've played. At its core, Undertale is quirky, sincere,
heartfelt, and delightful. It never resorts to cliches, and always
breaks expectations (and tropes), not cynically, but with a breathe
of insight and deep innocence. It backs up the story with a simple,
charming score which does not superseded the action like Transistor's
music, but wafts along just out of conscious reach.
Undertale is a game that upon
completion makes the conclusion feel like a successful culmination of
the entire experience. The final boss, and it won't be who you think
it is, is a real challenge, but after you've advanced far enough
against him, you'll discover Undertale won't let you die. The entire
game is full of these surprises and it's no wonder the game has
developed a faithful mob... cult... devoted fan base.
Unlike Mass Effect 3, which it beat in
the FAQ tournament, Undertale offers a suitable epilogue, and a
challenge. There's a sort of New Game plus, but this is where I
offer my first real criticism. I think the game is only worth a
single play-through. I'm cruising through play-through two, and
probably will complete it in close to four hours, but somethings off.
It's like I'm spoiling Undertale by completing it again. So next
Monday may be an article about Undertale, or it may be about a new
game. As of this moment I believe one thing: I don't think the second experience can compare with the first. And I know another, I'm going to miss Undertale.
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