Hades:
Hades: The Capricious Will of the Gods
Hades: Relationships are Divinely Depicted
Hades: Inside the Administrative Chamber's Permanent Record
Time Played: 81 Hours to reach the final, final ending.
Attempts: 90
Escapes: 35There was no better received game in 2020 than Supergiant Games' Hades. This wasn't surprising. Over the past decade, no company has released such acclaim worthy titles. From their groundbreaking debut of Bastion in 2012, they've never stumbled. Their track record already has me excited for their 2024/2025 release (they are remarkably consistent on the three year release cycle).
Hades demonstrates the classic themes and strengths of Supergiant Games' collection. Even though Bastion is the weakest sampling of the catalog, it established their motifs and tropes. The key gameplay mechanic is interchangeable abilities, items, and upgrades. In Hades these are Boons from the gods, the Infernal Arms, Keepsakes, and Daedalus' Hammer. The player upgrades their hero to fight a mob of faceless enemies: the hordes of the underworld. The developer's strengths are evident in their musical design (featuring Ashley Barrett), unique hand-drawn artwork, and point perfect dialogue, which is always slightly diminished by the formlessness of the broader plot. The protagonist suffers loss, and contends with inevitable forces, often cyclical in nature. I can't unilaterally claim that Hades, of all the Supergiant games, deserves the olive wreath. In 2015, a year before I started Awkward Mixture, Transistor drew me in as if I was an electrical current. But time diminishes memory, making exact comparisons impossible.
Hades
employs Greek Mythology for its foundation. Alpha! But hasn't this
pit been delved deep enough, excavated, and exhausted? Supergiant
reinvigorates the setting by paradoxically refreshing the characters,
yet not altering any stories. They stick within the parameters of
the classics, but their success comes from characterization. The
developers capture the essence of the characters from a different
perspective. They do this through visual representation, dialogue,
and Boons. The characters are playful, yet solemn, eccentric, yet
grounded, and dedicated to their situation, or to finding their way
out of it. The developer's falter in their acceptance of the
Underworld as is. Hades makes a minor effort to condemn the
injustice of Hades' realm, but these excuse the larger situation.
The protagonist rights the wrongs of some condemned, like Sisyphus.
The writing disparages the classical hero archetype, mocking the
Elysium heroes and their wars: Theseus is the target. But the
greater injustices remain at the end. Though loss is a common theme,
the gods, and their employees, only suffer temporarily, while the
mass of dead endure tribulation eternally. Hades replaces the
unjust justice of Greek Mythology with a new justice: whatever the
protagonist believes. The plot revolves around one of the more
brutal elements of Greek Mythology; the rape of women by men.
Persephone's rape by Hades is the only aspect of the classics which
suffers a minor rewrite, correctly so in this case, otherwise the
story wouldn't satisfy, and yet the explanation merely metamorphose
rape into, sort of rape.
The
protagonist is Zagreus, a real, fake Greek god, which a limited
number of historical sources claim to have been the son of Zeus and
Persephone, the husband of Gaia, another name for Hades, a
proto-Dionysus, or the son of Hades and Persephone. In Hades,
he is the last. The game begins with flame-footed Zagreus initiating
his plan of escape. With the help of some chthonic entities, and
against his father's wishes, Z tries to leave the underworld to find
his mother. Persephone abandoned the Underworld shortly after Zag
was born, and he burns to discover the reason for her flight (though
he sympathizes since he wants to flee his father's heavy handed and
frigid oversight). Zag's quest is
that of a stubborn adolescent seeking something even as older minds
warn him against the dangers of forbidden knowledge, of the penalty
for finding what you seek. If he wasn't so well voiced by Darren
Korb, and written by Greg Kasavin, he would sound selfishly absorbed,
insufferably whiny, and heedless on his quest. Instead he's laid
back, too cool to care, poised, but also indignant. He empathizes
with the suffering of others and interacts well, even with those who
seek to thwart his plan.
Along the way he
interacts with a who's who of Greek mythology. Zeus, Posiden,
Dionysus, Ares, Aphorodite, Athena, Artemis, Hermes, and Demeter
offer Boons in the hopes of bringing Zag out of the underworld to
join them on Mount Olympus. Or why are they really helping him? To
spite Hades? In Hades, the gods of Olympus don't know what
became of Persephone. One day she disappeared. Bereaved, Demeter
plunged the world into eternal winter. One or two of the gods appear
to know Persephone's situation and location, but won't divulge the
information. Perhaps they hope Zagreus will find her, and end the
permanent frost. Though the Olympian's are accompanied by a classic
cast of humans and underworld employees, missing are other major
gods, such as Apollo, Hera, and Hephaestus.
To find his
mother, Zagerus disobeys his father and enters the mazes of Tartarus,
Asphodel, Elysium, and the Temple of Styx. Each of these areas is
randomly generated, a dungeon with branching choices. Each room sees
Z fight a collection of enemies (sometimes in waves). After they
crumble to ash, he advances. Each room includes one to three exits.
Each exit displays the reward for beating the next room. But the
underworld isn't actually a labyrinth (though there is a Minotaur).
Zagreus can't backtrack, and all choices lead equally to the exit.
The victory of a room rewards the player with permanent or temporary
benefits. Permanent benefits remain with the player even after their
escape attempt fails, and Zag returns to the hall of Hades.
Temporary benefits last only for this particular escape attempt,
vanishing on death. Keys, Darkness, Nectar, Gemstones, Titan's
Blood, Diamonds, and Ambrosia are permanent, while Boons,
Pomegranates, Daedalus Hammers, Health increases, and Obal are
discarded on death. A late game ability allows the player to reroll
the rewards for a room, with a chance for something better, but this
is a deception. The result isn't random, but predetermined. Health
Increases almost always becomes Obal, while Darkness transforms into
Gemstones.
If Zagreus loses all his health, he expends Death Defiances, and if he doesn't have any remaining, death carries him gently back to Hades' lobby. Hypnos greets Zag with a relevant comment, relating to his death, like puzzlement if he was killed by REDACTED (the final boss), or hilarity if the foe was a Wretched Lout. If the player wants to quit along the way, the game saves at the end of every room, making the process simple.
Next week, part beta of Hades.
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