Time to Beat: 7 Hours
The initial glance at The Game Bakers', Furi, reminded me of something akin to Shadow of the Colossus or Dark Souls. At best is an inferior amalgamation. Furi is an action game where the player fights a sequence of boss battles. It has no other gameplay excepts short walks between duels. The story begins with with the silent katana wielding swordsman, called The Stranger, in a prison, reminiscent of Loki trapped under the Earth by Odin. A strange apparition, a man with a rabbit mask, appears and frees The Stranger. The Rabbit Man urges the Stranger to fight the jailer, to free himself, to have revenge. The first boss, the jailer wears three masks, or has three faces, on the front, left, and right. After defeating him, the protagonist plods through a series of fantastical locations, fighting guardians along the way. He's guided by the Rabbit Man, who only appears between battles. Rabbit Man speaks to the stoic swordsmen, evaluating the upcoming enemy. Because of his advisory role, and the bulging eyes, the Rabbit Man's face is like the rabbit costume from Donnie Darko, though one is purple, red, and stupidly inscrutable, while the other is black, white, and horrific.
It's possible the Rabbit Man is an
apparition, a delusion, something in The Stranger's mind. He
vanishes for battles, never walks, but appears in each location. The
player battles bosses with short interludes. The protagonist never
speaks, though the enemies taunt, plead, or argue with him. Each
boss has a unique look, as do the worlds, planets, or space stations
they fight on. The Rabbit Man implies that the bosses are a
complicated jail to contain the Stranger. They are connected by
portals. The player can manually walk the protagonist from world to
world, but Furi also includes an autowalk system. By pressing
the A button on the controller the Stranger walks toward the next
destination. This movement can be halted by repressing the A button.
It's unclear whether the autowalk system is a convenience, or an
admittance by the developer that Furi is empty of content
aside from ten battles. The player begins Furi by
choosing from two difficulties; promenade or furi (easy or normal).
A further difficult, furier, is unlocked by winning the game. The
first battle seems like a learning battle, with a minimal tutorial,
but it doesn't pull punches. Though I didn't lose, I imagine it was
possible, and death forces the player to restart. If the player does
lose against a boss, they don't die, but restart the boss battle from
the begin.
The Stranger has three lives. Bosses have between three and six lives. Lives are measured by a single bar of health. Life bars are large, and it takes many hits on a boss to clear one. Every time the bar of health is depleted, the boss begins a different series of attacks. Some bosses have a secondary health bars hidden under the first for each life. If The Stranger loses a life the boss is healed for the current life. If the boss loses a life, the Stranger is healed for his current life, and regains a life if they had lost one.
The Stranger uses a collection of
abilities to confront his foes. He can dash and dodge, parry and
counterattack, attack with sword, and shoot bullets and blasts out of
his energy pistol. The last is very situational. The sword deals
the majority of the damage. Bosses have a collection of common
attacks. Most have a melee attack, a melee area of effect attack, a
beam attack, an energy gun attack, an expanding circle or wave
attack, and a protection circle. Each boss has one or two tricks up
their sleeves, but are unfailingly similar. With minor differences
and slight changes in timings, a game that claims to be difficult,
like Dark Souls, is more tiresome and repetitious.
Bosses don't change, but neither does the protagonist. Combat has no
progression from boss to boss. The Stranger does not level up, gain
attributes, learn skills, or acquire new weapons. The visual effects don't improve the
combat. It's either an incredibly stylized game that I don't
understand, or a downright ugly one. Characters and areas looks
blurry and unfocused. The characters and objects lack edges and
details. The bare feet of the Stranger often fail to touch the
ground. Bosses look strange, and the appearance of one to the next,
and one world to the next have no cohesion. On rare occasions Furi
demonstrates a spark of beauty, but the majority is mired in
cloudiness. The story and dialogue are similarly nonexistent or
bland. Dialogue consists of a series of fighting words or vague
conversions with no focus. The Rabbit Man does describe the bosses,
but they are as flat as unjustified anger.
The ten of them don't offer a
challenge. Across the first nine I never died more than four times,
defeated two without dying once, and averaged 2.1 deaths per boss.
The hardest was the second (the crazed prisoner), because the first
boss very easy. This made the followup feel like the first real
challenge of Furi. The only one which felt frustrating was
the seventh, an invisible sniper, because it was difficult to find
her.After the 9th boss, the Snow
Suit Girl, the Stranger walks around a grassy area, and everything
seems to die as he approaches. Eventually the screen fades to black,
and it seems like Furi is over, but then it fades back in, and
the protagonist dons a space suit. He flies it to a space station in
orbit. There is an option to end the game, or an option to fight an
optional final boss. This one killed me seven times, and was the
most different from the others, though still not significantly
divergent. The sword which was the key tool to defeat the other
bosses was useless, and the player has to resort to their energy
pistol.
The story even ends with an amorphous
conclusion, though the final boss does offer a measure of clarity.
It calls the protagonist Rider, and numerous copies of him can be
seen on the station. More than that I won't say. The question
remains of the game's title. It's named Furi, and at first this
seems related to the protagonist's fury at his imprisonment. But it
is difficult to know what the Stranger thinks. Certainly the Rabbit
Man is disturbed, but it isn't clear how the Stranger feels. The
ending confuses the understand of the title, reflecting it back on
the protagonist. I repeatedly asked myself, am I the evil person,
and are the opponents justly restraining me.? The conversation is so
vague as to leave the details of the imprisonment and conflict
indecipherable.
In the end, one is glad when the game is heard no more, for it is a tale, full of sound and furi, signifying nothing.
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