Hades:
Hades: The Capricious Will of the Gods
Hades: Relationships are Divinely Depicted
Hades: Inside the Administrative Chamber's Permanent Record
As Gods and souls receive Nectar a bar above their heads fills with hearts. Every recipient drinks five Nectars before they reveal a locked heart. To break past this barrier, Zagreus needs to perform a labor. The labor is unique to the recipient, and it is not named, not explained, and not immediately available for completion. Through dialogue Gods and mortals express their desire.
The revelation of these objectives coincide roughly with defeating the final boss ten times (I needed 41 hours, and an uncertain number of attempts). A tenth victory features the return of Persephone and a credits scene, but it isn't the end. Persephone has a final task for her son: reunion between Olympus and Hades. The plot of Hades is the game's weakest aspect. It is almost nonexistent. In summary; Mom left home. I'm going to get her back (x10). Now I'm going to throw a party with my uncles and aunts. It exists only as a skeleton, lacking flesh or organs. The characters, their visual and audio depictions, their dialogue, gifts, and connections, which are not plot, serve in its place. If the connective tissue wasn't so engaging, the story of Hades would be as insubstantial as the emperor's new clothes.
Persephone's reunion requires filling
the heart bars of most of the Olympians, which requires breaking open
those locks. Some are easy as a brief conversation, and you won't
even realize how you completed it. But others are long, arduous, and
even impossible, even if you know what you need to do. For example,
at least sixty hours into Hades, I started romancing a
character (not an Olympian), without even realizing it. I discovered
the existence of three romance options. I was going to court only one
partner, but here's the hint.... You need to woo all three to unlock
the final, final ending. To romance these denizens Zag needs to
unlock their hearts first.
Hades excels at all elements,
but especially at Supergiant's specialty; aesthetics. The game is
rendered in their excellent hand drawn style, though it does suffer
from some clutter. The backgrounds are animated, active without
distracting, as the souls of Hades writhe in suffering, hands seeking
to clutch Zagreus. Occasionally the perspective is uncertain. I
found it difficult to judge the angle when trying to hide from
Theseus' spear, or whether an enemy is standing in, or outside, the
outer rim of Companion Mort. The music, composed by Darren Korb, and
sung by Korb (as Orpheus) and Ashley Barrett (as Eurydice), is so
fantastic I bought the album. But the soundtrack in the game is
hidden behind the in game currency of Diamonds. This valuable
resource is better spent on substantial upgrades. Even with 80 hours
of play, unlocking music with Diamonds was not a top priority. Korb
and Ashley are joined by a superb voice cast, and point perfect
dialogue. It is precise and elegantly phrased, conveying characters
to perfection. The dialogue is structured to constantly refer to the
plot progression. The Olympian's discuss Zagreus' particular
situation, such as who he has boons from, who he has talked to, how
he did against the most recent boss, or his current flame. After
Zagreus defeats REDACTED, they express confusion thinking he has
reached the surface. These interactions are necessary for Hades to
function, linking the other pieces together, like the stars create
constellations. After 17 hours I hadn't experienced a single point
of repeat dialogue, and even at 73 hours Hades only contains
minor repeats from bosses or Hypnos (who greets Zagreus every time he
returns alive to the land of the dead). Even though the game
continues endlessly, the credits provide a strong scenic closing with
a classically vibrant Supergiant song.In conclusion, Hades is a
phenomenal game from Supergiant Games, which isn't surprising
considering their history. With fantastic dialogue performed by a
superb cast, they reinvigorate Greek Mythology with their own twist,
while maintaining its loyalty to classic sources. The breadth and
depth of abilities available to mix and match are astonishing. The
amount of quality content feels infinite. Even with 80 hours, I left
much unfinished. I failed to complete the Pact of Punishment with 32
points for the final Shelly Statue, nor did I upgrade all the
keepsakes to level 3, earn hearts for all the characters, or unlock
all the decorations. On Steam, I'm short 4 of the 49 achievements.
But I did acquire all keepsakes, free or reunite all the punished
souls, beat the Pact of Punishment at 8 and 16 for the first two
Skelley statues, and complete the story. If Hades
has two flaws they are minor blemishes on an otherwise beatific
vision. One, the combat is too fast paced, insisting on some button
mashing for all but the best players. Two, the success of a run is
determined partially by the luck of the draw. Sometimes gods offer
meager Boons, sometimes Boons don't synergize, and sometimes Fate
denies the existence of Boons. Even with these minor issues, I
eagerly entered the maze of Hades, and I recommend you do too.
A final bonus article about Hades, ranking the best gods, abilities, keepsakes, and rewards, to follow.
Recent:
A Conversation in Two Wooden Rooms
Relevant:
Hades: The Capricious Will of the Gods
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