Sonic Mania: A Super Blast From the Past

6AC43045CF9AC24A828BE72CB8050CEFE9161335 (2560×1440) Time to Beat:

7 hours to beat as Knuckles

6 hours to beat as Sonic & Tails with special ending

3 hours of verse modes against my 5 year old son

In second grade my parents bought me a console; a Sega Genesis. One of my games was Sonic the Hedgehog 2. Though I played it often, I never beat it. Looking back that seems absurd (it only takes about 3 hours to beat), but I was only eight at the time.

In 2017, a collection of indie developers, PagodaWest Games and Headcannon, produced Sonic Mania in a partnership with the publisher, Sega.

The simple goal of any classic 2D Sonic platforming game is to reach the end as quickly as possible with as many rings and abilities, discovering secrets and avoiding dangerous spikes, pits, and enemies.906F674889C9CA0FAB55EBB7D187A042CF2F8B1F (2560×1440)

Sonic Mania features 12 Zones, each of which is split into two Acts. Every Act ends with a boss. The game alternates between not difficult and fairly easy. Aside from one or two bosses (the rocket boss in Studiopolis Zone Act 1) they fit the general difficulty. One unnecessary difficulty is that Sonic Mania doesn't save between Acts, only after completing a Zone. Also, Sonic always starts each Zone and Act with zero rings, regardless of how many he collected in the last Act. Some levels contain secret entrances to a race to collect a Chaos Emerald (more on these later). A collected Emerald is saved after completing an Act. Though there are 12 Zones, there is no thematic connection between them. The plot is almost non-existent and completely irrelevant. After completing each Zone Dr. Robotnik uses a magical ruby to escape, and Sonic follows. Some of the Zones are reworked from previous Sonic game, while others are brand new. The platforming in Sonic Mania is straightforward, almost casual. It doesn't compare to the modern genre of difficult platformers like Celeste, Super Meat Boy, or They Bleed Pixels. Developers almost discourage exploring the Acts. Sonic likes speed, and levels should be beaten speedily. If the player surrenders to this inclination, Sonic Mania becomes more like a Disney ride than a game. Its easiness lends itself the to feeling of a pinball machine, or a funnel, drawing the player down with the irresistible force of gravity. If the player doesn't resist how much material do they miss? How much of each level remains unexplored?

Some elements in Sonic Mania seem like remnants from the days of arcade games. Games couldn't be saved so they needed to be beatable in a single sitting. The player has only ten minutes to finish an Act. If the player doesn't beat the boss by the time limit they die. I found this to be a problem on my first playthrough. It might have been the first playthrough, or because I explored too much with Knuckles. Time is one element of the scoring screen at the end of each Act. Score is another remnant from the past. People used score to differentiate and compete with other players when playing at the public arcade. Score is an antique feature I don't care for. All it is good for is earning extra lives.F6B469D05F657B00A437013C6285F2BB4C7C178E (2560×1440)

When beginning a game the player chooses from four possible squads. They can pick Sonic, Sonic & Tails, Tails, or Knuckles. I tried Knuckles on my first playthrough, but for my second I played the classic; Sonic and Tails. Though I never played Tails solo, I used him in a number of versus mode races with my son. Each of the options has strengths and weaknesses. In Sonic Mania Sonic feels slightly faster. Maybe he accelerates to top speed with less time than his friends. His main ability is that gains special abilities from Item Boxes. These boxes, which look like TVs, display the item inside on their screen. The Fire Shield, Lighting Shield, and Bubble Shield all make their wearer invincible to the appropriate element. They also protect against one instance of damage, and then they disappear. Tails and Knuckles gain these protections, but Sonic receives special jump moves. With the relevant shield Sonic can perform a mid air dash, a double jump, or a bounce jump.

Tails can fly. That's it. But it is phenomenal. He can only fly for a few seconds, but it provides maneuverability and reach which Sonic can't match. Knuckles has two abilities. He can climb walls and glide. Both allow access to out of the distant locations, but they are slow. Knuckles also has a strange feel when moving, as if he is weighed. His jumping and gliding feel odd compared to his friends. The Sonic and Tails combo is unique. The player controls Sonic, but Tails tags along. Tails collects rings and destroys enemies, but mostly he spends his time dying with that satisfying death sound. He appears seconds later to rejoin his leader. As Sonic the player can still use boxes for their special jumps, but he has access to the Tail's flight. To use it, hold the up button and jump twice. Tails will pick up Sonic and carry him for a limited time. Though Sonic Mania is nearly the same for all three heroes, Knuckles has some slight variations in levels. If I had to pick the easiest playthrough, I would guess Tails even though I never beat it with him.

It would be unfair to gloss over Sonic's visual effects. The developers perfectly capture the nostalgic effects of music and visuals. They update them in gorgeous detail for the modern system. This is classic Sonic, remade in wonderful appreciation of the past. 661F043DCDB1AA059C0A2211F6C582D35BCC48CA (2560×1440)

Though Sonic Mania is easy most of the time, it is challenging in the right places. It remains fun even when it is easy. Two areas offer at some challenge. The developer could make them difficult because they are unnecessary to winning the game. Failing to beat these areas won't impede the player's progress. First there are the seven Chaos Emeralds. The player needs to collect them all to unlock Super Sonic (Tails, Knuckles). The entrance to the Chaos Emeralds are depicted as Giant Rings scattered in hidden areas across the Acts. Entering a Ring begins a 3D race with an alien spaceship clutching an Emerald. The player needs to catch up to the Emerald to win it. The player is limited by a timer. The race track is filled with holes, bombs, blue orbs, and rings. Touching rings adds them to the timer. Crashing into bombs lose rings. Falling off the course ends the race. But collecting blue orbs increases Sonic's speed. I think my game had a glitch. Pressing Y on the controller would increase Sonic's speed immediately.  No one on the internet reported a similar glitch. These races are difficult, but practice leads to improvement. Each race has short cuts and secrets that can only be learned with a few tries. If the player beats Sonic Mania they can return to any Act and search for the Emeralds.

Once the player has the seven Chaos Emeralds they need to collect fifty rings. To activate Super Sonic, jump and press Y. In his Super Form Sonic accelerates from zero to 100% in less than a second (allowing him to run up walls from a standstill), is invulnerable to all damage except for being crushed or falling into a bottomless pit, damages any enemy he runs into, and falls slower. This last ability isn't flying, and isn't quite like gliding. Super Sonic mode drains one ring a second. If Sonic runs out of rings, Super mode ends.BF8DE2F11B2705F2936D93F22F67234208183445 (2560×1440)

There's another secret area, the bonus stage. Like the Chaos Emerald races, it is in 3D. Controlling Sonic the player has to run into all the blue orbs. Touching a single red orb loses the stage. The player can only turn left or right, or jump. They can not stop. The longer the player is in the bonus stage, the faster they run. I found these obscenely difficult. They unlock secrets and bonus abilities, like a Sonic & Knuckles mode.

At last you're at the final boss, you've defeated Robotnik for the last time, and the game ends. But did you really beat the final boss? Probably not. The secret final boss is only accessed by defeating the final boss while Super Sonic. I am uncertain what this means. Do I have to have collected the seven Chaos Emeralds? Or do I have to defeat the final boss as Super Sonic? It seemed safer to make sure I beat the boss while still being Super. To do the latter, you'll need to bring at least 100 rings to the final battle. Bringing 50 won't give you enough time to win. The secret final boss is easier than most other bosses, which seems right. The special ending isn't supposed to be a difficult challenge, but a reward, like a cherry on top of a Sunday.3557B3D3D5DFA90789FEEADD67C70A00E9B5089D (2560×1440)

Sonic Mania includes a two person, split screen competition. Each player chooses Sonic or one his friends and starts the race. The earlier levels were almost easy enough for my five year old to beat on his own (I had to maneuver him over spikes or pits). The players run on the same map, meaning they see each other, and rings taken by one can't be picked up by the other. When one person crosses the finish line the other has 60 seconds to reach it as well, or be disqualified.

If both players cross the finish line they are judged on five categories; time to finish, total rings collected, rings held when crossing the finish line, score (enemies destroyed), and boxes broken. The player who scores higher in a category earns one point. If players tie they both score the point. A player can earn up to five points. If one has more, they win. If the players are tied then the tie-breaker is a round of Dr. Robotnik's Mean Bean Machine, also called Puyo Puyo.141C3224C0C9AE71D150E702BF2CE1107CB2AF76 (2560×1440)

In Conclusion, Sonic Mania is a glorious blast from the past; a Sonic adventure recast for fans new and old. It's simple fun, improved by abundant exploration and a bit of challenge sprinkled in. Sonic Mania looks great, it sounds great, and it plays great. It doesn't offer any faults to criticize, unless one doesn't like the genre of classic platformers.  

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