Apex Legends:
Apex Legends: An Evolving Battle Royale
Apex Legends: The Peak of Battle RoyaleAfter clearing the landing area, it's time to travel. Movement in Apex Legends is a glorious experience, the running, sliding, jumping, climbing, and zip-lining feel precise, and require skill and practice to master. While on maneuvers players use the helpful ping system, which is easy and intuitive. The basic pings mark a location or indicate enemies, but more detained pings on a menu include watching an area, defending an area, or to warn that enemies have been in an area. Why travel? To find more loot and stay inside the circle. In addition to the 24 weapons, the shields, the equipment, the ammo, the health packs and shield cells, Apex also includes an abundance of attachments. Most weapons hold three, and they (like the rest of the game) are categorized in colors which identify how good they are, white, blue, purple, and gold. Players find stocks, stabilizers, magazines, optics, and special attachments. Searching addition locations increases the chance of better attachments, which increase the chance of winning the next fight.
But so many fights are not won or lost
on shooting skill, but on which squad surprises the other, or has the
better position. I am not a great shooter, but I was able to achieve
a decent rank from awareness, tactics and strategy. If a fight
begins with the enemy surprising an unaware squad mate, and dropping
him before backup arrives, they already have the advantage for the
remaining three on two firefight. A lack of awareness decides as
many battles as shooting ability. Legends move quickly, allowing
for flanking and surprise maneuvers. The speed at which one player
can be killed means Apex often favors offense over defense.
The counter point is that some Legends, like Caustic, Rampart,
Wattson (or a very good position) make defense a reasonable strategy
at specific times. Once on the move, one ponders how to
play the strategic game. The arena is surrounded by a Ring that
closes in periodically. Any player outside the Ring suffers damage.
The damage increases after each movement of the Ring. The first Ring
is mild enough that the player can survive outside it for an extended
time. The second requires mild healing to endure. Starting with the
third Ring, traveling outside becomes impossible. Some people play
toward the center of the arena, seeking to find the best location to
fight off new foes. They never want the anxiety of being overrun by
the Ring. They want to defend the final building in the final Ring
at the final standoff. Others prefer to skirt the edge of the Ring.
They always want to be first to the edge, but don't venture deeper
into the center. They like shooting others trying to return into the
Ring. Then there are those that like playing just on the edge. They
only arrive in the circle just in time, each time, and don't fear the
danger.
Players need to think about the other
threat, other players. Most people fall into one of four categories
about approaching enemies. Sound travels far in Apex Legends;
the gun shots and the explosions. Some people always run to the
closest sound and immediately join the fray. If they see someone
they shoot someone. Next are the people who are the hardest to
define. They fight most of the time, but they scout the situation
first. I consider myself a member of the third category. I'll avoid
fights unless I think we have the advantage, the drop, the
positioning, the equipment to win. I think of it like this. If
everyone in the game is the same skill then you only have a 50%
percent chance of winning an even encounter. My chance of defeating
five squads to win a match is 3.12%. Even if I won 75% of my battles
(which I don't), I only have a 23.7% likelihood of beating five
squads to become a Legend. With twenty squads in a game, I'm using
five as a reasonable average for how many one will have to outgun to
claim the trophy. An aggressive team will fight more, and a less
aggressive squad, less. I've won by defeating one squad, and by
besting eight. There is a tactics which is less antagonistic than
mine. There are people that almost never fight. They aren't aiming
for first place, but second. I've played with all these types of
people. Most were of the second character, the fairly aggressive, cautious enough to avoid firing at the first foe. I did play with two
younger people (at least they sounded young), who surprised me with
their plan. They said they wanted to camp, to hide, to not fight at
all, to flee if fired at. I figured, games are so quick I would
humor them. We hid in a large, semi-hollow tree trunk. When we saw
a firefight nearby, they said don't shoot, so I didn't. When we were
attacked, I, as Bangalore fired smoke grenades to enable our escape.
One of my teammates went down, and I picked up their dog-tags. They
insisted I revive the ally, as that would reveal our position. The
other player and I hid until three squads remained. When our two
foes attacked each other I convinced my squad member to make an
attempt to third party the fight, defeat them both, and win. We
didn't win, but we earned second place. It was an unique experience
that I've never replicated, nor found anyone who wanted to. People
play Apex to shoot and fight, even if it isn't always the best
way to win the game.
Even though Apex Legends
released over two years ago the developers are still expanding the
game. They add new heroes, tweaks to the map, patches and balancing
every new season and split. They are constantly offering temporary
game modes with different rules, like a Ring that keeps moving, or a
match with only snipers and shotguns. Apex still feels fresh, with
plenty to learn, six months in. Good matches provide a feeling of adventure. If I play a game late at night before
bed, I spend a minute of two rehearsing how we moved around the map,
and the fights we won. They stay with you even if you performed
particularly well. I've been on a bit of a break, but the developers have even added a third map. In Conclusion,
Apex Legends is an phenomenal addition to the Battle Royale genre. It has visceral combat which combine crisp firefights and delightful visuals. It also features joyful movement on massive maps packed with unique locations. The Legends are different enough that they offer variations on play-styles, but are similar enough that a game is still won by player skill in shooting, maneuvering, and awareness. There's a fair bit of luck involved, especially in the initial drop, and then in the finding of good equipment, but the better players will be able to overcome that because Apex plays fast. A lost game ends in a few minutes, while a victory requires about twenty-five minutes maximum. Apex is free, it's easy to get into (because it has depth without being overly complicated), and it's fun. And just starting this week it's now on Steam. No one has to download EA's Origin to play it!
A final note. At the screen where the player chooses their character, the Legend Bangalore sometimes says, “Clips are what civvies use in their hair. This is called a magazine.” Is this supposed to be so obviously bad, or is truly a mistake? She might as well say, “Magazines are what people read at the doctors. This is called a clip.”
Recent:
Campaign Reform first, Ranked Choice Voting second, and Nothing Will Fundamentally Change, third
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