Boston Fig 2018

Two weekends ago, I went with a friend to Boston FIG, an indie board game and video game festival at MIT. I can't seem to remember, or discover, what FIG stands for, but it's a single day event where, for a fifteen dollar fee, one can play games from ten in the morning to six at night.

The exhibits are in every possible stage of development, ranging for cardboard pieces, to about to begin its first printing. Between noon and six, we were able to try ten games, and I found the experience to be enjoyable, even if some of the individual games were not. Here they are ranked from least to greatest.

The worst game of all was a 3-4 player rock-paper-scissors game with hints of Magic the Gathering, called Life Siphon. In this construction, players summon demons to attack their rival. A player's rival is always the player to the left, and the goal is to drain their life from 20 to 0, before any other player succeeds at the same task. While the board exhibited an engaging art style and contained interestingly illustrated cards, the options available to the player are too limited, with only three types of demons, and only able to attack with three at one time. My time playing it may have only been twenty or thirty minutes, but it felt like an hour in hell.

Other games inflicted less of an impression on me.

There was Hibernation, a deck building game about being a bear, and while this is one of my least favorite game types, even so, it seemed too simple for any strategy.

Of similar relevance was Leaf Me Alone, a dexterity game, which seemed more useful for teaching types of leaves, rather than inducing any enjoyment.

Continental Drift, while relatively boring and fast, at least used a unique mechanic. The board was a piece of paper, and the players cut it with scissors to separate Pangaea into continents to score points.

The next two games were more enjoyable.

Lost Knowledge combined elements of Settlers of Catan (Spaces that Produce Resources and Settlements) and Magic the Gathering (Using Resources to Cast Spells and Summon Monsters using Cards). Both myself and my friend agreed that the major issue with Lost Knowledge was it had too many complex systems, which didn't feel integrated with one another.

A unique two player game was In The Time of Dragons. Both players had a deck of fifty cards (Five colors, ten of each, with one through ten) and they must play them to either damage the other dragon, or earn points. If one player reduces the other's health to zero, the remaining player wins. But if one player exhausts their deck, the player with the most points wins. It includes a timer, which forces the players to play quickly and react swiftly.

The last four were high quality games, with three of them ready (or nearly ready for sale).

In fourth place is Fire Tower, a game about setting a forest on fire, and making sure it burns down the opponents towers before your own? The game looks good and well balanced, for two to four players, but two features bother me. One, how can you have a game about being in a fire tower, which encourages invoking an inferno? Two, it seems (and I admit to only having played it once) like it encourages piggy-backing. It's too easy to for three players to focus on the fourth, and there is nothing they can do to save themselves.

In third place, is the super-powered card game, All Part of the Master Plan. Each player is assigned a random science-fiction object they need to create and the parts required for its construction. Three locations are dealt a random assortment of parts. With a combination of six heroes and villains in a players hand, they must battle to secure the necessary parts for their machine.

Yards: A Game of Inches, reminded me of a simple Blood Bowl. It's a football game, where the player has to score on the first down. When tackled, the two players reset the game at the tackle location, but now the tackling player has the ball. There are cards to perform simple maneuvers, and eventually one player will either score a touchdown or kick a field goal to win this sudden death game.

Finally, in first place is a game which seemed so polished that I would certainly consider purchasing it for Christmas. In FAZA, the earth has been overrun by an alien invasion, and rebels must fight back to destroy the invading motherships. It's a coop game which requires maneuvering rebel forces to outnumber the enemy drones and save the planet. The only disappointment? The developer only allowed us to play one round, and we weren't allowed to finish the game.

In conclusion, Boston FIG was a well produced event, with a variety of games worth considering. I certainly recommend attending, and plan to return next year for a second session.

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