The Banner Saga Series:
Time to Beat: 12 Hours
While The Banner Saga 2 deviates
from its predecessor as regards its plot, the combat system
carries over with minimal adjustments. Each character in The
Banner Saga series has
six stats:
Rank, Strength, Armor, Break, Exertion, and Willpower. When a hero
kills enough enemies, the player can spend Renown to improve the
hero's level.
Improving a hero offers the player
points to spend in improving that Character's stats. The most
crucial stat is Strength. This number is the quantity of health a
hero has, but it is also the amount of damage they do. As a hero
loses Stregnth, they inflict less damage, and if it's ever reduced to
zero, the hero collapses. In most cases, collapse is not death
(though The Banner Saga is full of exceptions to any rule). A
collapsed hero no longer contributes to the battle, but can fight in
future battles, though they suffer a penalty to their Strength until
they rest.
Armor reduces the amount of damage
taken. Strength and Armor interact as simply as it sounds. A hero
with 15 Strength, will reduce the Strength of an enemy (who has 5
armor), by 10 (15 Strength – 5 Armor = 10 damage). The enemy, who
started with 20 Strength, will now have 10 (20 Strength – 10 damage
= 10 Strength), and in attacking the hero (who has 8 armor) will
inflict 2 damage, leaving the hero with 13 Strength (10 Strength –
8 Armor = 2 damage. 15 Strength – 2 damage = 13 Strength).
The Banner Saga 2 allows heroes
to use their Strength to attack the enemy's Strength, but it also
allows them to attack the enemy's Armor, with the stat, Break.
Unlike Strength and Armor which can be improved into the double
digits, Break can only be increased to a max of 4 on some heroes,
with others limited to 3 or even 2 (All heroes have different limits
for each of the six stats). Heroes with a high Break value should be
used to soften high Armored heroes.
Just as Strength and Armor compliment
and contradict each other, so do Exertion and Willpower. In The
Banner Saga, Willpower can be spent to supplement actions. It
can increase move distance, boost Strength and Break attacks, and is
required to use Rank abilities. The hero stat Willpower is both the
amount of Willpower the hero starts with in each battle, and the
maximum they can have at any moment. Exertion is how much Willpower
the hero can spend on any one action (except Rank abilities, which
are limited only by the ability itself).
Rank abilities are special actions
unique to each hero. As a hero attains a higher level, their
abilities improve, sometimes unlocking additional abilities.
Abilities require the spending of one point of Willpower for each
level of the ability. A hero can spend up to their full Rank
ability, regardless of the hero's Exertion.
The most basic tip about combat is
this. Before any combat the player chooses six of their ten to
twenty heroes to answer the call of battle. The enemy will almost
always outnumber the heroes, but the majority will be weaker, but one
or two will be stronger. Instead of each hero and enemy taking a
turn, the teams alternate, regardless of the number of soldiers on
the field. For instance, if there are five heroes and ten enemies,
the heroes will each have two turns when the enemies have had only
one. Instead of focusing one enemy, the best strategy is to reduce
each enemy's Strength but leave them alive. With low Strength they
will inflict minimal damage, but still fill a slot in the enemy's
turn order. Then, when all the enemies have been weakened, they can
be eliminated one by one. This is not a hard rule, but a useful
strategy to consider.
Another tip. Beware, a battle may seem
near its conclusion, when reinforcements arrive to thwart an easy
victory. Boss enemies are particularly flexible in their
disposition. Sometimes they enter the field late. Sometimes they
begin in the battle, and defeating them ends it immediately, even if
other enemies are still standing. And sometimes, felling a boss has
no impact, and the other enemies fight on.
There is one feature, relating to hero
stats, which I am unsure if it existed in the first The Banner
Saga. Heroes, instead of
spending points to improve stats, can use these points to improve
talents associated with stats. For example, Strength includes two
talents. The first gives the hero a chance of resisting damage when
attacked. The second allows the hero the opportunity to deal bonus
damage when attacking. Each talent can be leveled three times.
When
not in combat, the scenery of The Banner Saga 2
reminds the player of the grandeur and scope of the World (name
unknown). Godstones, towering, majestic runic structures awe the
player with their size, detail, and variety. This incurs the
question though, which Rook and his people ask, “Where are the Gods
now?” The background scenery never disappoints either, whether
Rook is leading his caravan on makeshift boats down a swift river,
through a swampy marsh, or deep underground in the bowels of the
earth.
With a
World so immense, one would think the developers wouldn't need to
stretch it (and themselves) any further. Unfortunately Stoic
belieced they could cram more features into an already crowded field.
Spoiler....
In a world which seems well established with Varl, Human, Dredge,
Valka, and Menders, The Banner Saga 2
introduces a new race, the Horseborn (Centaurs). In a game arrayed
in the northern Nordic theme, these rough and rude beings seem
decidedly sunny and southern, Greek or Celtic. They don't fit at all
with the motif, an unnecessary and unwanted addition to an already
complete World.
Before
this article's conclusion, a spoiler
look at the two endings for The Banner Saga 2.
Unlike the original which predominantly follows Rook's caravan, The
Banner Saga 2 follows Rook and a
Varl named Bolverk equally, and they both have their own ending. I
disliked both of them.
Rook is forced to choose between two
solutions which are distasteful to both myself, and to him. Three
factions meet at the capital of the human realm (Arberrang); King
Meinolf and his human soldiers, Rook with his loyal Varl and humans,
and Rook's treacherous partner Rugga who has persuaded the mass of
humans in the caravan to serve him rather than Rook. The city can
only contain two of the three factions, and both the King and Rugga
ask Rook for his allegiance. The Banner Saga 2
declares Rook must ally with either the venomous Rugga and overthrow
the King, or fight with the desperate King against Rugga. While the
second choice might seem preferable, as Rugga is a snake, and the
King is merely driven to cruelty out of desperation, this option
forces Rook to fight against his Varl allies.
Though
I find these two choices disheartening, this is not the real problem.
The Banner Saga
series has always asked the player to make difficult choices. No,
the problem is not that the choice are difficulty, but that Rook
would reject both choices. I'm not sure what he would do, but I know
he wouldn't work with Rugga to overthrow the King, or betray his Varl
allies. Rook is steadfast, deliberate, just, calm, and upstanding.
He could accept neither of these choices, and that is why I reject
them (though obviously I chose one of them to continue the game).
The
other ending is less outrightly unappetizing, and yet worse. It
introduces new characters, reveals information without any evidence
to support its truth, has the player take the perspective of a
character whose point of view they've never experienced, and the
character they control is under the magical control of another
character. All in no more than five minutes! Then The
Banner Saga 2 demands the player
to fight a duel between their character (magically controlled)
against another major character (both Varl, both long time companions
of Rook's caravan). The one feature I enjoyed was how the battle was
fought. Unlike the other ending, The Banner Saga 2
doesn't ask the player make a choice from two options, but the choice
is still there, hidden (though not too secret). Even though I was
playing as one character, and I could win the battle, I believed the
other side were the good guys. It was hard to make this
determination for all the reasons listed above, but I went with it.
I lost the duel on purpose, and the game accepted my defeat instead
of making me replay the battle until I achieved victory. Yes!
In
conclusion, The Banner Saga 2
is an acceptable middle bridge between an excellent beginning and a
hopefully satisfactory conclusion. It maintains the same core
structure, a competent combat system, excellent visuals and
soundtrack, well developed characters, and a beautiful world. But
the story has too many strange, unanswered secrets, too many
perspectives, a lack of conclusive choices, and two final battles
which are completely distasteful. In addition, though no fault of
the developer, the time between each release detracts from the
emotional connection (and the ability to remember all the characters
and what they were doing) which is a foundational element of the
series.
Yet, I
look forward eagerly to July 24, 2018 when The Banner Saga
3 releases (though I won't
purchase it for a year or two).
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