Crusader Kings II: Paradox Games Play Best With Friends - Part IV

27A14F48A464FB251ED929383ADB001AEB7A434E (2560×1440)Paradox Games With Friends:

Europa Universalis IV: Paradox Games play Best with Friends

Hearts of Iron IV: Paradox Games play Best with Friends Part II

Crusader Kings II: Paradox Games Play Best With Friends - Part III

Crusader Kings II: Paradox Games Play Best With Friends - Part IV

Crusader Kings II's vassal system is essentially broken. The player can ask foreign rulers to vassalize under them. The ruler keeps their territory and their vassals, but becomes a vassal of the player. They become part of the player's kingdom, no longer independent. Vassals give a portion of their income and levies to their ruler. If the other ruler is a King, even a petty king, they will never accept vassalization. Rulers with a different religion or culture have negative qualifiers that are impossible to overcome. And some ruler's may claim they are “distant”, and refuse vassalization. This includes single territory countries that are separated from the player's realm by a single space. I can almost understand this position. But tiny nations will also claim they are distant, even if they are only separated by a single sea region.

Crusader Kings II also imposes a vassal limit. This is the number of vassals that report directly to the player. CK2 determines the vassal limit based on the player's rank and diplomacy attribute. When the player exceeds their vassal limit they suffer a levy penalty. Levies are the soldiers raised by nobles to fight their wars. The higher the rank of the player, the more they rely on levies from their vassals. When the player has a vassal limit of 49, but has 54 vassals, they suffer a penalty, losing 29% of their levies. Crusader Kings implements these changes swiftly, chaotically, and inconsistently. In one instance, I dropped from 800,000 levies to 400,000 levies in seconds. Hoping to resolve the problem, I paused the game, worked some diplomacy (revoked titles of vassals, consolidating vassals who reported to me), and reduced my direct vassals to the required 49. When I unpaused, CK2 didn't recognize the change in levies, leaving my nation stuck at 400,000 levies for five minutes. Before the game could restore my full complement, power hungry factions revolted. Faction leaders and potential revolutionaries compare their levy strength to the player's value. The swift loss of levies, and the failure to restore them in a timely fashion, cause unnecessary and dangerous revolts.040E6AA7D42FE38603749475593992F5B9CD193B (2560×1440)Titles shift often, compounding the problem. Say the player gives five Kingdoms to a vassal. Upon the vassal's death they split them between five heirs. Over time power disperses. The player has to sift through dozens of vassals, continually consolidating titles. Or, after a civil war, having relieved thirty vassals of their various titles (Count, Duke, and/or King), the player has to redistribute the titles, one by one. Then they have to reallocate the vassals to their correct rulers. This process of passing out, collecting, and redistributing is tiresome, especially for expansive empires. Crusader Kings II would greatly benefit, no, needs, a button to transfer all vassals to their rightful owners.

The problem of the vassal limit could be alleviated by eliminating it, or adding a sixth rank. Barons rule holdings, Counts manage provinces, Dukes oversee duchies, Kings administer kingdoms, and Emperors command empires. CK2 needs to allow any ruler of two Empires to become an overlord, able to hand off empires to vassals. Currently, if an Emperor gives an empire to a Vassal, the vassal separates to form their own country.

Despite these issues, I paid Paradox for an official DLC to transfer games from Crusader Kings II to Europa Universalis IV. CK2 starts in 897 and ends in 1444. EU4 starts in 1444 and finishes in 1821. I paid five dollars for the DLC, but it is absurd it isn't included. Paradox is infamous for monetizing its strategy series. With CK2, EU4, and the transfer program on Steam, it's straightforward to make the file, transfer it to EU4, and begin playing. But playing it with other players is full of complications. You need to find two files, email them to a friend, have them extract the files to the correct location, and then enable the files in a different spot. The DLC doesn't come with instructions. Players need to search the internet for the process. It caused a number of headaches, frustration, and wasted time.

In preparation for a EU4 game I ended my CK2 game by inciting the collapse of the empire. Under my urging and intentional negligence, I allowed my vassal kings to break away with huge swaths of territory. On the transferred file my friends and I experienced a new version of Europe.E8E08502FB8A5DFD59F529D17575A2E4FD998743 (2560×1440)One weakness of the transfer process is the loss of detail. I was surprised to see that my country of Andalusia, in the Iberian peninsula, had a unique mission tree. Most European countries lose their unique ideas. They share the generic European Tribal Ideas. The biggest change is the arraignment of countries. The nations of central Africa, Europe, and Western Asia are unique or at least uniquely organized. It's a completely new world of politics and warfare. Also, many institutions appear in different locations. Asia seems to receive more than a usual game. With hundreds of hours of EU3 and EU4 I enjoy changing up the situation, and enjoy the CK2 to EU4 transfer despite the issues and frustrations.

In short; how is Crusader Kings II different from Europa Universalis IV? The latter has fewer mechanical issues. But Crusader Kings II, even without the obvious problems, has two elements that make it frustrating to play. The player's success is strongly affected by luck; when does a ruler die, who is their heir, and how often do their vassals revolt? A single inferior inheritance can end the game. Internal politics of CK2 are devastating compared to the foreign relations of EU4. A player can be a king one day, and a pauper the next. And no matter how powerful the player's nation is compared to other countries, their internal threats always remain just a step away from overthrowing them. No matter how strong you grow as emperor, your nobles keep pace. It's like trying to tread water, while surrounded by sharks.

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