Europa Universalis Rome, 3, and 4 Series
Europa Universalis: Rome, 3, 4, and Me: The BasicsEuropa Universalis: Rome - My First EU Game and the Character System
Europa Universalis 3 versus 4: Sometimes Simpler, Occasionally More Complex, and Just As Fun
Europa Universalis IV: Paradox Games play Best with Friends
Hearts of Iron IV: Paradox Games play Best with Friends Part II
When I started Awkward Mixture, Europa Universalis 4 was one of the first games I reviewed. I had recently transitioned from Europa Universalis 3 to the new version, and commented on the differences between the two. Since 2016 the comparative article remains one of the most read on Awkward Mixture. After many hours on EU4 I could write an article comparing the two with equal experience in both. Except I can't, because I no longer remember the systems of EU3. I've fully converted to EU4 and don't' regret it.
My initial comparison was between EU3 complete, and EU4 vanilla. Since then I acquired all but the final DLC. Europa Universalis 4 includes thirteen expansions, and they are expensive when purchased individually ($10 to $15 each), but the Humble Store sold all of them for $17 on January 2020.
Two years ago, I began a game of Europa Universalis 4 with a friend. I had never played Europa Universalis, or any Paradox game, as multiplayer before, but it worked splendidly.
Playing the Europa Universalis
series has always been great, but awkward. The player determines the
speed of the game: normal, x2, x3, x4, or x5. Most players,
including myself, use speeds 4 and 5, pausing often, and reduce the
speed to 2 or 3 when at war. Initially my friend an I tried to play
EU4 at speed x3. We were compelled to play at speed x2
because my friend's computer couldn't keep up. Later we came to see
x2 as preferable.
As I fought with Spain, Portugal, and
France for command of the resources of the New New World, my friend,
as Austria, unified the Holy Roman Empire and defeated the Ottomans.
Our interests never conflicted, allowing us to maintain a permanent
non-aggression pact. Late in the game we did ally to crush an
insurgent France. At 1800, with our enemies destroyed by our
military, economic, and political might, we stood alone as two world
powers. We agreed to fight a war to see if either superpower was
dominant enough to defeat the other. In the end it was a draw.
Austria subdued the British possessions on the continent, but His
Majesty's Royal Navy protected the rest. British colonies refused to
send armies to fight on the European continent, leaving the regular
British army insufficient to defeat the Austrians. I tried to find
the save file to take a picture of the final result, but two years of
updates have corrupted the save file beyond recovery.
At some point during that game we were joined by a mutual friend, who controlled England. By the start of our third multiplayer game, we numbered four.
This time two of us used the nation designer tool in the El Dorado DLC. This tool allows the creation of a custom nation. With 200 points the player designs a starting ruler, spouse, and heir. The player buys land with the points. The player chooses land owned by other countries, or uncolonized land. The points are also spent buying national ideas, the technology group, culture group, and more. The nation designer includes a massive amount of options.
Many players have tried unifying Mexico
as a native nation. They hope to resist the European invasion. They
never succeed. We sought another means for victory. I created the
country of California, a High American, Confucian country, while my
friend played as a Norse Illinois (my other friends were England and
the Timurids, and they didn't contribute to the defense against
European colonialism).
Foreign settlers arrived from Spain and Portugal. Spain settled the Louisiana, while Portugal owned the Caribbean islands. In a normal game attacking a colony means war with the colonizer, but my friends and I discovered a flaw. A nation will only defend its colonies if the attacker's capital is on the same continent than colonizing nation. Since California was in North America, I was able to conquer the Caribbean, the Louisiana, and the entirety of South America without fighting Spain or Portugal. With the resources of La Plata, Brazil, Cuba, and Peru, California spread to Siberia, Japan, Taiwan, Madagascar, Australia, and Indonesia.
Through it all I was accompanied by my three friends. We shared gossip about the nations of Europa Universalis, talked about how badly the Patriots were playing, and discussed the coronavirus. What I learned is, Europa Universalis, and many other Paradox games, are more enjoyable, played at a leisurely pace, but with friends.
Since then my friend and I expanded to other Paradox games; Hearts of Iron III (didn't work), Hearts of Iron IV, and Crusader Kings II. Crusader Kings II features DLC which converts the end of a CK 2 game to the start of an EU 4 game. On my own I started a game in 1337 as the Ottomans. My friend and I have started a CK 2 game at 867 AD, and plan to play to 1444 AD, convert to Europa Universalis 4, and then play until the end date of 1821.
Eventually I'll write about it, but that will be a two year endeavor.
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