Unfinished Games:
Unfinished
Games of 2020: Part II
Unfinished
Games of 2021: Part I
Unfinished
Games of 2021: Part II
More than halfway through
2021, it's time to consider the games that will never receive a full
review on Awkward Mixture.
These are not necessarily
inferior games. The most common cause of abandonment is a packed
schedule combined with a disconnect between the designer and the
reviewer. Another reason is a misrepresentation by the designer, or
the reviewer misunderstanding standing the game based on descriptions
and trailers. Or my kids wanted me to play a game, only to discover
we didn't enjoy it.
Westerados:
Time Played: 46 Minutes![C940C7927D3C6EFCB221587B7A3EB7CFA0F630FC (1920×1080)](https://steamuserimages-a.akamaihd.net/ugc/1699533845889521883/C940C7927D3C6EFCB221587B7A3EB7CFA0F630FC/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
I can
hear the readers' exclamations of disbelief, “You finish a
2 ½ hour game?” Writing those words almost inspires me to add
onto my 46 minutes. But, this stylized Western, with single shot
pistol duels and herds of buffalo, didn't knock my hat off like it
promised. Random events sidetracked the hero from his quest to
avenge the murder of his family. Exploring a surprisingly robust
open world (the player can kill anyone without breaking the game),
the protagonist collects clues about the murderer, in the hopes of
identifying them for a bullet in the brain. The developer combined
grave charisma, with silly interludes, like the references to hat
protection (hats are hits). Its lack of visual distinction, and
leads on the murderer, left me lacking the will to saddle up.
Due Process:
Time
Played: 2.9 Hours
After my group of
friends found Early Access successes like Deep
Rock Galactic and Phasmophobia,
we were bound to encounter at least one flop. A few of us purchased
Due Process during the pandemic, but it didn't pan out. It didn't
engage us, nor the populace at large; the player peak was 1,568 in
the first month of its release (September 2020), and only averaged 75
players a day during July 2021. Due Process tried to remix Rainbow
Six Siege, by randomly generating the base every match. But this
innovation couldn't compensate for the lack of variety in other
aspects, like the weapons or characters. The graphics had style, but
so many games do today, that they didn't elevate it. The best part;
the planning phase with four random people, could go either way as
players insulted each other, remained silent, or planned an excellent
assault/defense while reviewing the unique map. Combat was quick,
death nearly instantaneous. Due Process didn't display any stats, so
I couldn't tell if I hit people, or how I died. And that killed the
game for me.
LEGO® Lord of the
Rings™:
Time Played: 5.2 Hours![C651181F0200D7CB28E712F32103B565B64821EA (1280×720)](https://steamuserimages-a.akamaihd.net/ugc/1699533845889528895/C651181F0200D7CB28E712F32103B565B64821EA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
I vaguely remember sitting
in the Umass Game Hobbyist League room in the Student Union watching
someone play one of the LEGO video games (it must have been the newly
released Lego Star Wars), and thinking, I would never play that, it
looks super boring. Fifteen years later I tried
LEGO Lord
of the Rings under pressure from my progeny. It
was a strange experience.
It feels almost like a
movie. The overuse of material from the 2001-2003 movie series
encourages this perception. LEGO LOTR isn't based on the works of
Tolkien, but on the cinematics of Peter Jackson (mixed with Charlie
Chaplin or . Many scenes are replayed, word for word, visual effect
for visual effect, from the movies. The only difference; they are
composed of LEGOs. So much of the sound and dialogue is clipped from
the movies as well. The only significant difference, which I assume
is true of all LEGO adaptations, is the change the tone. Everything
is humorous, in a silly, slapstick style. For example, when Sauron
dies in battle against Elendil (spoilers?), his helmet crushes a
nearby orc. Or Frodo heats up the One Ring by dropping it into his
hot tea, instead of the fire. Even Boromir's death is strangely, and
I would say, disturbingly humorized (an orc kills him with a banana).
But then LEGO LOTR plays the wrenching, pathos laden dialogue from
Borimir's death in the movie, rendering the scene jarringly
discordant.
When not watching LEGOized
scenes from a twenty year old movie, players are either exploring,
solving puzzles, or fighting. Each of the characters wields a tool
or ability that allows them to perform a special action. These are
used to solve simple puzzles. More characters join the fellowship,
or are unlocked as the player progresses. Combat is difficult and
easy at the same time, making it tiresome. It's difficult because
the player has only one or two simple attack options. Hordes of
enemies deal damage, and the player has only four health. But most
enemies drop health, and if you lose all four hits, your character
immediately respawns, dropping some of the in-game cash on the floor.
Cash and exploring is used
to unlock an almost infinite amount of collectibles and characters.
Returning to combat, the
developer forces the player to engage in one of the most tiresome
exercises. They demand the player play to win battles that they lose
in the cinematic, like Elendil vs. Sauron and Gandalf against
Sauroman.
At least the LEGO LOTR doesn't make
the player engage in a flirtation between an Elf and a Dwarf.
Crawl:
Time Played: 4.9 Hours
Crawl is a game
that deserves a better spot than the last paragraph on an unfinished
games list. I've played it on and off over the past couple years. I
have five hours, but I've conceded I'm never going to play it
consistently enough for a whole review. It's a multiplayer game,
where four people control adventurers gone mad in a dungeon. Then
one stabs the others, starting a demented quest to challenge a
eldritch horror. In the deep gloom, the three murdered comrades bide
their time as phantoms, while the “hero” explores the dungeon.
Each room contains traps and treasure, and ritual circles. The
player controlled phantoms incorporate through the circles, becoming
hideous monsters. Monsters trap the human in the room. Only after
the human hero defeats the monsters can they explore further. The
hero ventures deeper, easing down staircases and exploring shops.
Crawl includes an abominable twist. When the hero dies, which is
inevitable with all the threats, the Phantom player who lands the
killing blow reincarnates as the new hero. The previous hero joins
the other phantoms. The hero nears their objective by reaching level
ten (in experience, not depth of the dungeon), after which they can
challenge the horror lurking in the dungeon's pit. The boss is
controlled by the Phantom Players.
Crawl is a great game of
player interaction, where the threats facing the protagonist are
always the other players. Strongly recommended for four friends
playing on the same computer. It also has a lot of unlockable
content: more dungeons, weapons, and monsters.
Recent:
The
Saviors of Western Civilization
Relevant:
Football,
Tactics & Glory: A Team History
Unfinished
Games of 2020: Part II
Hades:
An Olympian Feat of Remaking Greek Mythology
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