Deltarune: Unaltered or Unrelated?

Time to Finish the Demo: 2.5 Hours

In January of 2017 I wasn't yet conflicted upon finishing Undertale. I loved all of it, except for the parts which bored me. After completing Undertale, I returned immediately for a second play-through, but the flaws stood out more sharply, and a weariness overcame me. Even though Undertale includes between three and twenty different endings, I couldn't enjoy it a second time. As I wrote about the original, “Its best scenes are superior to anything I've played. At its core, Undertale is quirky, sincere, heartfelt, and delightful. It never resorts to cliches, and always breaks expectations (and tropes), not cynically, but with a breathe of insight and deep innocence. It backs up the story with a simple, charming score which does not superseded the action like Transistor's music, but wafts along just out of conscious reach ... And I know another, I'm going to miss Undertale.”

Those who have pined for another taste need wait no longer. Indie Developer, Publisher, Writer, and Composer, Toby Fox recently released a sample of the future of Undertale, Deltarune. A spin off without a clearly declared relationship to Undertale, this new project is intended as a longer game than the original. The outcome of the eventual product is still unclear. Is Deltarune a sequel, a prequel, an unrelated game in the same universe, or situated in an entirely different reality? At a glance there is no denying they share a similar parent. The game play is nearly identical, visual assets are reused, and a number of characters appear exactly the same. Some even share the same names as their counterparts in Undertale. If they are not the same people, in spite of their names, are they the same species in the same world, or merely an unexplained absurdity?
If it is a spin off, sharing similarities to Undertale, what can be assumed about the outcome?

But first, a tallying of major similarities and differences:

In Undertale, enemies attack by hitting the character's heart with a series of visual attacks which must be dodged. This is the same.

In Undertale, the main character fights alone. In Deltarune, the protagonist is joined by party members, and combat is like a Final Fantasy game.

In Undertale, puzzles were incredibly easy. This remains the same.

The visual effects and music are stylistically similar.

Undertale included an abundance of creatures to talk to, with no effect. This is still the same.

Undertale was an endearing game; genre breaking and always subverting the player's expectations, both narratively and comedically. Deltarune retains the same spirit. Each moment is an exercise in upsetting the player's balance. Just as one begins to believe they understand the flow of the artist's mind, Fox unveils another twist, another astonishing surprise. These are not sparse events, but a perpetual bouncing from one joyful triumph to another.
Which returns us to the core question. Do they share the same heart? Undertale offered three solutions for victory, but at its soul Undertale was about peace. Though many new players (my self included) didn't know it, it was possible to beat Undertale without violence. There was always a non-violent method of subduing an enemy, whether it was deception, persistence, or diplomacy.

Is pacifism still a viable strategy in Deltarune? Experience says it might be. Spells can be cast to win battles peacefully. One of the party members, Ralsei, the Prince from the Dark, urges non-violence as a solution all problems, but the other, Susie, encourages death and dismemberment. In fact, the evilest person doesn't seem to be an enemy, but an ally. The principal foe, Lancer, is a charming card, raised to be cruel, but tainted with a heart of gold. The Prince's incitement to nonaggression is more obvious than Flowey the Flower, but Susie condemns this line of thinking just as forcefully, with cruel taunts. And as a member of the party, Susie makes it difficult to even consider pursuing a pacifist program. She attacks whatever she sees on sight. These conflicting opinions (and actions) offer the player two options to consider, and should lead one to question whether either is viable.
In this three hour preview can one advance without violence? You'll have to see.

The good news, is that, if you want to see, Deltarune is free. You can find it here. The question you might be asking yourself: is it worth playing a three hour preview, with the knowledge you'll have to replay those same hours when the final product is released in a year, or two, or five? I can't answer for you, but I can say for myself, emphatically yes. If you've played Undertale, yes. If you haven't played Undertale, yes. Then go play it!

Deltarune is an incredible game, full of incompetent characters, hundreds of incidents (in just three hours) that made me laugh out loud, and an ending (not really an ending) that made me desperate for Toby Fox to work as devotedly, as quickly, and as quirkily as possible.

Like Undertale, Deltarune is an incredibly experience that needs to be experienced to be believed. I regret that I have only space to share four pictures from the game in this article (I took 25).
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