One of the best creations of modern
gaming are the platforms, like Steam and GOG, which allow gamers to
enjoy any number of older games (or ancient games), as long as they
can handle the graphics.
And one of the great things about video
games is they lend themselves to analysis. Not just the stories, but
statistical examination.
Mount
and Blade: Warband is both an older game and one that needs
analysis. It is an action, strategy,
role-playing game from 2010. The player controls an adventurer in
the land of Calradia, a fictional medieval setting. The land is rent
by perpetual war between six factions. Since it is an RPG the
character has four attributes, twenty-four skills, and six weapon
proficiencies The player can hire soldiers and move around a massive
map of Calradia in real time. There are towns, castles, and cities
to visit. There are villagers, caravans, and armies moving from town
to town and city to city. The game has no required goals, no larger
story-line. The player is free to do whatever they want, (they could
become a bandit, fighting for no purpose) but there are two
satisfactory options: join one of the factions to help its lord
become ruler of Calradia, or become king oneself.
To conquer land the player must use
their skills and soldiers to win battles against enemy armies. The
battles are the action element. As the leader of the army, the
player can order his archers, infantry, and cavalry from the hilltop
nearby (if the player is a frail commander), or in the midst of
battle (if the player is a valiant knight). The battles are real
time, with up to seventy-five soldiers per side at a time.
Reinforcements arrive as soldiers die if either side has reserves.
While the logistics of raising,
training, and feeding an army are important, the composition of the
soldiers for battle is crucial. Each of the six factions has
different soldiers, and their top tier archer, cavalry, and infantry
are remarkably various in quality (though some factions don't have a
top tier level of all three types).
The question is then, which units
should the player hire and which should they avoid. For instance, if
they were unfortunate enough to start in the Sarranid Sultanate, and
tried to form an army mostly of infantry they would be amazingly
disappointed.
How could one know which units to use?
After playing many battles, the player might have a reasonable idea
about which units are the most effective. Or they could look at the
attribute, skill, and weapon proficiency for all the units. The
numbers would help, but they wouldn't necessarily illustrate how the
unit would preform on the battlefield.
But there is a third way. The game
includes a custom battle mode, where the player can assign two teams
to fight against each other, and allocate the percentage of archers,
infantry, and cavalry in each army.
I played a battle of 100% infantry vs
100% infantry for each possible match-up. Then I did the same for
archers, and then cavalry. What follows will be the results of each
battle and a short analysis of why some soldiers were better than
others.
First, the infantry. Each battle had
one hundred vs one hundred infantry. In each battle I had a minor
effect, perhaps killing two to five soldiers. Below are the results.
Note (Reading the Graphs):
In the graphs below the colors are
used to say whether the army I led won: green is victory for me and
red is a loss. The numbers divided by a slash are the soldiers
killed. The left hand is the number my team killed and the right
hand number is the number of my men killed.
Infantry 100v100 |
Against:
|
||||||
Clayton leading:
|
Vaegirs | Khergit | Nords | Rhodoks | Sarranid | Swadia | |
Vaegirs | X | 65/100 | 20/100 | 17/100 | 82/100 |
100/74
|
|
Khergit |
100/31
|
X
|
42/100 | 62/100 | 100/19 | 100/23 | |
Nords | 100/15 | 100/24 |
X
|
100/44 | 100/14 | 100/10 | |
Rhodoks | 100/19 | 100/29 | 100/72 |
X
|
100/13 | 100/11 | |
Sarranid |
100/26
|
69/100 | 45/100 | 33/100 | X |
100/18
|
|
Swadia | 80/100 | 46/100 | 15/100 | 16/100 |
100/73
|
X
|
The infantry for some faction are
terrible: Vaegirs and Swadia both lost four battles of five, and the
Sarranids lost three. Oddly, under my command the Rhodoks defeated
the Nords, and then the Nords vanquished the Rhodoks. Both were so
close that I must have had the deciding effect.
Though both the Nords and Rhodoks were
undefeated, the Nords were superior, taking less casualties in each
battle. Their Nord
Huscarl were deadly, because of powerful javelins they threw
before the melee began, tough armor, plenty of health, and fierce
axes. The Rhodok
Sergeants
had superior heavy board shields and
long pikes. The three worst teams; Vaegir, Swadia, and Sarranid all
suffered from their units having fewer points in the Iron Flesh
skill. Iron Flesh reduces the damage a unit takes (it is sort of
like bonus armor). In addition these three were wearing inferior
chain armor.
Cavalry 50 v 50 |
Against:
|
||||||
Clayton leading:
|
Vaegirs | Khergit | Nords | Rhodoks | Sarranid | Swadia | |
Vaegirs | X | 20/50 |
50/2
|
50/3 | 50/35 |
11/50
|
|
Khergit |
50/20
|
X
|
50/2 | 50/0 | 50/40 |
48/50
|
|
Nords | 11/50 | 1/50 |
X
|
51/30 | 11/50 | 5/50 | |
Rhodoks | 1/50 | 6/50 | 51/7 |
X
|
0/50 | 5/52 | |
Sarranid |
15/50
|
15/50 | 50/7 | 50/1 | X |
32/50
|
|
Swadia | 50/22 | 50/42 | 50/0 | 50/2 |
50/30
|
X
|
In a complete reversal of the infantry,
the Nord and Rhodok cavalry were terrible. Actually, in the campaign
they don't even have cavalry, but instead of mounting the best units
on horses, the custom map gave them some scout cavalry. Both teams
wore leather armor and wielded inferior spears, not proper lances. I
felt completely safe charging unsupported into their midst, watching
their attacks harmlessly bounce off plate armor.
The best team was the Kingdom of Swadia
which routed the competition, going five for five. Their main
advantage was the Swadian Knights, the most well armored
mounts and soldiers. The Khergit Khanate was nearly as effective as
Swadia, only losing to the Swadians by two soldiers when I commanded
them, and by eight when I commanded the Swadians.
Next week there will be there a further
analysis of the archers and some mixed unit combat.
Mount and Blade
Best Army Series
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