The previous
article compared the infantry and cavalry of the six factions of
Calradia. There will be a review of the results at the end, but the
previous article can be found here.
Archery is a
more complicated puzzle. Archers, by their very function, are used to kill enemy
units at a distance. Two techniques were used to evaluate the skill of
each faction's archers.
The first chart
records the results when allied archers formed a line
and fired at the enemy archers as they approached. The
computer's archers marched closer than was necessary before
they would begin to return fire. Meanwhile, my archers would be a
number of volleys ahead. By the time the enemy started firing back
they were already at a numerical disadvantage. Sometimes, instead of returning fire, half of their remaining archers charged straight into melee. Obviously, this is not the optimal strategy. Let's look at the chart.
Note (Reading the Chart):
In the charts that follow, the colors are
used to say whether my army won or not: green is victory for me and
red is victory for the computer. The numbers divided by a slash are
the soldiers killed. The left side is the number my army killed and
the right side is the number the computer killed.
Archers 200 v 200 Battle Line |
Against:
|
||||||
Clayton leading:
|
Vaegirs | Khergit | Nords | Rhodoks | Sarranid | Swadia | |
Vaegirs | X | 24/200 | 132/200 | 200/90 | 200/39 |
200/118
|
|
Khergit |
200/47
|
X
|
200/195 | 200/112 | 200/10 | 200/70 | |
Nords | 200/11 |
190/200
|
X
|
200/10 | 200/3 | 200/23 | |
Rhodoks | 200/5 |
110/200
|
200/12 |
X
|
200/35 | 200/16 | |
Sarranid |
200/15
|
59/200 | 183/200 |
200/99
|
X |
200/195
|
|
Swadia | 200/14 | 41/200 | 200/38 | 200/28 |
200/3
|
X
|
Khergit Khanate won every match, both
with and against me. This is because their archers are
not archers. As I pointed out previously in the cavalry section, the
Nords and Rhodoks don't have any mounted soldiers, so the custom game
mode supplied them with scout cavalry. The scout cavalry were
terrible compared to the other factions. Here the result is the
opposite. Khergit doesn't have three types of units (archer,
cavalry, and infantry). They only have two types of cavalry.
Instead of creating a weak archer unit, the custom game supplied the
Khergit with their elite mounted archers. While these soldiers were
technically carrying bows, they preferred to use their horse to
overwhelm the opposing team and engage with sword, rather than at
range. These Veteran Horse Archers were also superbly armored. Most
archers have only padded or leather armor, but the Khergit mounted
archers wore chain mail. While they are the best soldiers in this
testing sample, they are so different from the other archers, it
seems unfair to award them the title of best ranged unit.
Of the remaining five factions, the
Rhodok and Nord preformed similarly, winning four of five matches. Watching them battle, it seemed that the Nords performed slightly better. Their
archers inflicted heavy damage, like most archers, but
what set them apart was their substantial armor. They wore
mail shirts while all other archers, aside from the Khergit mounted
archers, wore padded or leather armor.
The Rhodoks high damage crossbows and
massive shields proved devastating, and nearly as effective as the
Nords. The Swadian's archers were nearly as good, but their
crossbows and average armor did not distinguish them in battle, even
though their scores in each match were almost the same as the Nords
and Rhodoks.
The other two factions, Vaegir and
Sarranid, wore only limited armor and seemed to have real difficulty
harming their foes. I noticed that these two often ran out of arrows
in the fight, forcing them to engage in melee. They failed in that
regard too, with their lack of armor a critical factor.
For the second chart both sides
charged at each other, and I did not command my forces. The
results were similar to the first chart, but not exactly the same.
One of the tactical differences observed was that both armies would send half of their archers into melee, while the remaining half
fired into the scrum. This strategy aided factions whose archers
were skilled at sword fighting.
For this chart I tried to mitigate the advantage of the Khergit Khanate. Before the battle began I ordered the cavalry archers to dismount from
their horses. Then they charged into battle on foot, just like
everyone else. They still seemed to prefer the sword to the bow.
You'll notice that they won every match. Incredibly, they seemed
to do better on foot than when mounted.
Archers
25 v 25 Charge |
Against:
|
||||||
Clayton leading:
|
Vaegirs | Khergit (m) | Nords | Rhodoks | Sarranid | Swadia | |
Vaegirs | X | 9/25 | 9/25 | 14/25 | 17/25 |
24/25
|
|
Khergit (dis) |
25/14
|
X
|
25/18 | 25/11 | 25/14 | 25/10 | |
Nords | 25/13 |
21/25
|
X
|
25/23 | 25/12 | 25/12 | |
Rhodoks | 25/20 |
18/25
|
25/16 |
X
|
25/4 | 25/9 | |
Sarranid |
25/21
|
4/25 | 9/25 |
21/25
|
X |
25/21
|
|
Swadia | 25/4 | 12/25 | 25/15 | 25/10 |
25/10
|
X
|
In review, Khergit preformed the best again. Second
place seemed to be a three way tie, but if the casualties are added
up Swadia did the best, with Rhodok second, and the Nords third.
The Sarranids came in fourth with two wins and three losses, but even
their two wins were narrow affairs. They were comical in their
padded armor, as were the Vaegirs who lost every match. It is
important to stress that the Sarranids and Vaegirs were significantly
worse than everyone else.
If you look closely you'll notice some strange results.
For instance, Vaegirs under my command narrowly lost to Swadia,
but when I controlled Swadia, I destroyed the Vaegirs. I even replayed
those two matches again to see if the results were consistent, and they
were. Another oddity was the Nords and Rhodoks. Like in the
infantry comparison, the Nords beat the Rhodoks and then Rhodoks beat the Nords.
In conclusion:
If one had to rank the teams it would
be difficult to decide between the top four. The Swadians have the
best knights and good archers, but their infantry are inferior. The
Rhodoks and Nords have exceptional infantry and archers, but they
have no cavalry. And the Khergit have only mounted archers and
cavalry, which means their armies are more expensive than the other factions. Yet, their mounted archers outperform all the other ranged units
and unlike regular archers, are excellent against infantry and
cavalry. They may be the best unit in the game: they are certainly
the most versatile.
While the top four seem balanced, the other two teams
are terrible; the Vaegirs and Sarranids. They were the bottom two for
archers, and bottom three for infantry and cavalry. If one had to
make an army with either, the Vageris could survive with an army of cavalry. The
Sarranids would do ok with all infantry. Still, these single soldier type armies would compete terribly against the combined arms of any of the other four factions.
In trying to build the best mixed army
it would be easy to pick one of each type of unit. The best army
would look like this: a combination of Swadian and Khergit knights,
Rhodok and Nord archers and infantry, along with Khergit mounted
bowmen. However, traveling the whole of Calradia would be time
consuming and inefficient. If one was trying to build the best army
withing a reasonable time, the player would chose Swadia as their
home region and venture north to hire Nords and south to acquire
Rhodoks. With just these three factions any player could create an
army to reunite the sundered kingdom.
Mount and Blade
Best Army Series
"Khergit doesn't have three types of units (archer, cavalry, and infantry). They only have two types of cavalry.". False. A khergit tribesman can be an archer troop.
ReplyDeleteSure, Khergit Tribesman "sometimes" appear with a hunting bow, but I wasn't counting them for this exercise, because they are the base unit for the Khanate. For these articles, I was only considering the elite soldiers for each nation. The Khanate only has two, the Khergit Lancer (melee cavalry) and the Khergit Veteran Horse Archer (ranged cavalry).
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