Dishonored: The Ultimate Insider (of the Void)

Dishonored:

The city of Dunwall, set amid the world of Dishonored, would be an unusually mundane location if it wasn't for the Outsider's interference (and its whale fetish). In the process of writing this article, I'm certain I learned more about the Outsider than one can discover in Dishonored alone, but this knowledge has compromised my ability to distinguish between information originating in Dishonored, and its successor (Dishonored 2 and Dishonored®: Death of the Outsider™ - which released this week). Though some of it is bound to spill over, this article will attempt to restrict itself to the original Dishonored.

Corvo first encounters the mysterious Outside, the night after his escape from prison, while residing in the Loyalist Conspiracy's hideout, the Hound Pits Pub. Awakening into a purplish, ethereal dreamscape, Corvo is greeted by a handsome man, casually attired in knee high black boots, rough blue pants, a scuffed brown jacket, white collared shirt, and floating a few feet off the ground. After vaguely recounting his motivations, the Outsider imbues Corvo with his mark, and the first ability, Blink: short range teleportation. He challenges Corvo to complete a brief obstacle course to test this new ability, and upon completion explains how Corvo can increase his abilities by recovering runes and bone charms. Runes, carved from whale bone, are spent to unlock new powers or enhance preexisting ones, while bone charms instill Corvo with minor (insignificant) bonuses. After this speech, the Outsider restores the protagonist to unperturbed slumber.
Throughout the remainder of Dishonored, the Outsider occasionally visits Corvo, to comment on particular actions or choices Corvo has made. Yet, his reflections are often (though not always) devoid of relevance to the playstyle the player has undertake, and the Chaos (or lack of) Corvo engenders seems of little interest to him as well. At Dishonored's conclusion the Outsider narrates the epilogue, describing the result, and questioning Corvo's motives.

But what are the Outsider's motivations? He explains to Corvo that he seeks out “interesting people” and awards them a fraction of his power. But what quality compels the Outsider? Based on Dishonored alone, the answer seems unobtainable, but there are certain possibilities. First, as a near immortal being, the Outsider is bored out of his freaky, iris-less eyes. For him, interesting people are based on some indiscernible connection the Outsider experiences. Either a characteristic so odd and inconceivable such as how they comb their hair, or unmeasurable (in the world of Dishonored) such as a particular genetically makeup. These are possible, and would illustrate the Outsider's irrational nature, but perhaps there is some relevance to his choice.

It could be he is drawn to those who possess a certain quality which, presumably, does not exist in the real world. Dishonored is composed of binary choices (as are most video games). At one point the Outsider explains to Corvo, “there are two futures.” One could extrapolate this sentence to examine the philosophical and metaphysical underpinnings of the world of Dishonored. It may be necessary to acquire an understanding of fate. Perhaps, in the Empire and beyond, every action is fated except for rare inflection points, where a single person has only two choices. In this scenario (which admittedly lacks substantial evidence), the Outsider is drawn to individuals who contain the power to make these world altering choices.
Maybe no particular characteristic interests the Outsider, but a capacity to perform certain actions in the future. As an immortal being (and one who is presumably semi-omniscient), it is likely the Outsider has desires and a plan to implement them. Perhaps, interesting people contain no particular characteristic, but have the capacity to enforce his wishes. They are like pawns which, given his power, act, and fulfill his mysterious wishes. He is at war with the popular religion of Dunwall (the Abbey of the Everyman) and may be seeking to destroy it through his agents. But this theory seems unlikely because the Outsider offers no guidance to those who bear his mark, and as demonstrated by Corvo, they can choose any number of outcomes, some of which would be detrimental to the Outsider (assuming he desired a particular result).

Most likely, based both upon his creation and the people he selected prior to Corvo, he may be drawn to a propensity for cruelty.

Over a millennium ago the Outsider was human, like everyone else in the world of Dishonored. Yet, an abominable ritual bound him to the Void (a endless, shapeless alternative universe in which he alone dwells, and from which he draws his power), and he has ruled as a god since. It granted him near omnipotence, but he suffered unimaginably agony for this unasked power. Undoubtedly the cruelty by which the Outsider was fashioned shaped his personality. Perhaps he seeks vengeance upon the order which inflicted pain upon his person. Or he values viciousness in his disciples. Corvo encounters two of the Outsider's former protegees (he has since abandoned them losing interest) and both are pitiless. One, the assassin, Daud, is responsible for the death of the Empress, hired by her enemies so they might usurp the throne. After Corvo is betrayed by close friends, Daud tortures and imprisons him in a desperate attempt to reestablish a relationship with the Outsider. Later, he expresses regret to Corvo for his actions, but only if Corvo spares him. The other accomplice of the Outsider is an ancient, rat loving lady, nick-named Granny Rags. Formerly a member of the aristocratic class, she suffered insane upon receiving the Outsider's mark. After this unfortunate event, she bent her demented will toward discovering a source of immortality, and has crushed the souls of any who (accidentally or purposefully) obstructed her attempt. Based on Corvo's choices he can have a final duel with her and deny her the goal she desperately seeks, or avoid meeting such a formidable foe face to face.
Corvo can also follow these two into a diabolical path of destruction and despair. In every mission he can choose to assassinate his target, inflicting his own cruel vengeance upon his foes. Every mission also allows for a non-lethal solution. Even if Corvo choose these peaceful panaceas, he is not necessarily acting out of kindness. The Outsider comments on this pacifistic behavior, calling it even more insidious than murder. In one mission, Corvo is assigned to assassinate the lover of the usurper. But the peaceful solution involves abducting the woman and delivering her to a suitor. The suitor promises to take her away, and make her his wife. Corvo choosing a forced marriage for this woman (and all the horrors this includes) rather than her death. The Outsider confirms to Corvo her fate, that of an indentured wife for the remainder of her life. These merciful solutions, the Outsider gleefully reflects, are often crueler than a simple assassination. That the Outsider values cruelty seems a reasonable theory, though there is a similar variant theory. Perhaps the Outsider does not seek out the cruel, but those who receive his mark are afflicted with it. If the Outsider's suffering has stained his soul, when he bestows it on others, (in the form of his mark) the may receive an unwanted alteration.

What seems most likely? That the developers during the creation of the original Dishonored had not considered these questions in detail. And yet, the entire Dishonored series can not exist without the Outsider. He is the god who bestows unimaginable power, who makes Corvo who is he, but without any understanding of how he gained this power, what the Void is, or why he dispenses it to others. With so many unanswered questions revolving around the Outsider and the Void, and a story that could not survive without them, hopefully the developers used the second and third installment of the Dishonored series to focus its crossbow cross-hairs on the Outsider.

Note: I don't include all those restricted and trademarked symbols on Dishonored®: Death of the Outsider™, for any sort of purpose to comply, but because I am amused by the fact that it is the actual title on Steam.

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