Time to Beat: 16 hours by stealthy
justice/8 hours with murderous revenge
Dishonored:
By now (September 11th, 2017) everyones had plenty of time to enjoy Dishonored 2 (release date Nov 11, 2016) It doesn't' attract my interest, but way back in 2013, I was on vacation during the Steam Summer Sale. During that summer, I was at Historicon, and lacking access to the internet, asked my brother to purchase Dishonored and gift it to me. And like my previous article, Papers, Please, I abandoned Dishonored after three hours. Much like Papers, Please, the reason for ditching Dishonored escapes me now.
Yet,
something about playing Papers, Please,
which I also acquired four years ago, forced me to reconsider. It is
a curious impulse, the desire which allows one to complete a game or
abandon it after only an hour or two. Even among critically
acclaimed, popular games, one is likely to find stories that just
don't stick. An attempt to persevere past a bland opening tutorial
level will result in a two hour experience which the player will then
forsake. Reconsidering a year or two later one can try again, but
the former issue is compounded, by the need to replay those first few
interminable scenes (I've attempted the opening three hours of The
Witcher three times since its
release).
On
this second attempt, I was able to finish Dishonored
twice. To examine its plot, characters, setting, combat, stealth,
magic, and absurdities, will be the effort of three articles. This
article in particular will set the boundaries of the story.
Dishonored
occurs in Dunwall, the capital city of the Empire of The Isles,
currently afflicted by a horrendous, rat bound plague. Unable to
devise a proper extermination program, the Empress sends her
bodyguard and lover, the Lord Protector, Corvo Attano to the other
cities of the empire to discover why the plague has spared them, or
how they have resisted its effects. He returns six months later in
failure, and the Empress suspects forces beyond Dunwall seek to
destabilize her reign. As they speak, in an open pavilion with the
innocent Emily (heir to throne) by their side, masked men appear out
of the air, defeat Corvo, murder the Empress, and snatch Emily. In a
blink they are gone, vanishing back from where they came, with late
arriving Empire officials observing only the dead Empress and Corvo
by her side with sword drawn.
The
result of the scene finds Corvo confined in prison, where he
overhears the Royal Spymaster, now Lord Regent and ruler of the
Empire, admit to being the leader of the plot to usurp the throne.
Corvo escapes from prison with the assistance of a coterie of
officials, who believe he is innocent. Admiral Havlock leads the
plot to overthrow the overthrowers, with Overseer Martin and nobleman
Pendleton assisting. They enlist Corvo as their assassin,
eliminating those close to the Royal Spymaster. Dishonored's game-play begins with Corvo breakout, and continues until he rescues
Emily from forces which plan to manipulate her for their own gain.
Set in
an oddly, whale worshiping society, (where the complex machinery is
powered by whale oil and magic runes are carved from their bones) the
city of Dunwall combines a late medieval stronghold with steam-age
technology, perfectly exhibiting the traits of magical steam-punk.
Like Thief:
The Dark Project
(of which Dishonored
is considered a spiritual successor), both share a grim
interpretation of steam-punk, incorporating elaborate machinery,
mysterious beings of immense power channeling dark energies, and
hordes of incompetent, fanatical swordsmen, all of which is at one
point or another directed against the protagonist.
An
outgrowth of this mirthless setting, is the ugliness of the
characters. The aesthetic of the scenery is drab, with dull brown,
grey, and black buildings overshadowing sunless streets. The
characters, rightfully, appear as if they grew to adulthood in these
conditions. While the soldiers appear thickly solid, most of the
characters have a slender, towering appearance, as if they grew
sickly starved, but straight, sacrificing sturdiness for a chance to
reach the light, and healthier air beyond their reach. Their faces
suffered a similar fate, pinched by pain. This is especially true of
the three key conspirators Admiral Havelock, Overseer Martin, and
Lord Pendleton, though no less true of their various assistants,
Emily, or Corvo's enemies (the assassin Daud, the Lord Regent and all
those under his command). Though of distinguishing depiction, the
characters of Dishonored
are only shadows when discussing their attributes. Corvo, a silent
protagonist, sacrifices personality, allowing him to be a cipher for
the player. The source of this necessity is Dishonored's
two possible outcomes. Corvo must lack a predefined characteristics,
so the player is free to make their own choices. Other characters
such as Havlock, as uninspired as the bottom of a deep, dark harbor,
and Martin, like a rat who never ventures out of his hole, are as
dull as Corvo but without the necessity.
The
only inspiring character among the conspirators is Lord Pendleton.
Pendleton demonstrates slyness, doubt, cruelty, and cowardice. He
declares his willingness to accept the sacrifices necessary for their
success, yet treats everyone as if they are his inferior. He is an
opportunist who will order the assassination of his brothers, kill
his manservant without remorse, grieve at the death of his loved
ones, vanish at the first bark of a bullet, and manipulate a man at a
masquerade party so the unsuspecting dupe is forced to duel to the
death in his place (and then have the temerity to thank the
survivor). When one corroborates among thieves and betrayers,
however righteous their cause may be, one doubts their sincerity, and
suspects them of double dealing. Fortunately for Lord Pendleton,
Dishonored
refuses to allow the player to kill any of the members ahead of their
time.
The other memorable character worthy of description is the ex-naval
man, Samuel. Unfortunately, this description is not complimentary.
Corvo first encounters Samuel as he escapes the prison. Samuel
becomes his method of transport, conveying Corvo in a small motor
boat, from the conspirators' hideaway, to each mission and back.
Each trip provides Samuel an opportunity to express his position on
the unfolding situation. On the first mission, he reminds Corvo the
soldiers are everyday men with families, trying to do their duty as
best as they can do it. He recommends Corvo spare them, that Corvo
create as little chaos as possible. As mentioned earlier, Dishonored
can end one of two ways. This result is determined by the amount of
Chaos Corvo causes. Though the amount any particular action
increases chaos (or decreases it) is never explicit, the actions
which have an effect are clear. Killing innocents and soldiers
increases Chaos, as does assassinating the target of each mission.
One can reduce Chaos by protecting civilians, killing as few soldiers
as possible, and seeking out the merciful solution to each
assassination. Supposedly Dishonored's missions adjust to the
amount of Chaos, with high Chaos play-style with an increased number
of plague rats, weepers, and other foul elements. Whether this
occurs will be the focus of another post, but let's assume for now
that the only element Chaos effects is the final level. Regardless
of Corvo's actions, Samuel never alters his speeches on seven of the
missions. It is only on the final mission he will respond to Corvo's
choices. It is true, that at some earlier point Samuel declares
(regardless of playthrough style) that the source of all this death
and debauchery, this violence, is the elite, who see others a pieces
to be used in their chess game for power. They disregard the value
of others in their dedicated quest for power. This is a very
straightforward thesis, which is both simplistic and not supported by
the game itself. Many of the villains are local thugs, and the
streets are contaminated by soldiers and commoner alike harassing
those weaker than them. Though Dishonored's developers wish
to portray Samuel as the wise common man, he speaks in bromides and
flatters himself as the only honest man, even though he consorts with
thieves.
Next
week, Dishonored's
most mysterious, powerful, unnecessary, and ineffectual character,
the Outsider.
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