Time to Beat: 113 Minutes
In 2017 solo developer Jason Roberts won multiple awards for his debut game Gorogoa. Reviewers nominated it for multiple awards, with a focus on visual art and innovation. Polygon and Eurogamer both placed it in their top 50 games of the year (35th and 49th respectively). Gorogoa was also nominated repeatedly as the best mobile game. Many PC gamers still imagine mobile games as repetitive (Candy Crush), simple (Flappy Birds), or a cash grab full of micro-transactions (EA's Dungeon Keeper or any Gacha game). Due to the improvement of phones, formerly unthinkable games can be played on a smallish screen. Even though I played Gorogoa on my PC, I can imagine how enjoyable it would be on a touch screen, swiping to maneuver around its picturesque story.
Gorogoa is a hand drawn puzzle
game. The fusion of puzzles and delightful animation compliment each
other seamlessly. The beautiful animation is full of color, with
lush visuals. The game is depicted in a square that is regularly
divided into four equal frames. When divided, each frame holds a
separate image, but they still compliment each other.
The protagonist seeks five mythical
fruits as a gift for Gorogoa. The fruit looks like perfect orbs;
red, green, blue, yellow, and purple, collected in a half circle
bowl. They look like religious imagery from a Buddhist or Hindu
temple. They are reminiscent of the Fire of Pentecost in Christian
imagery. Each orb is its own journey. Along the way the player
watches the protagonist transition from a boy, to a young adult, and
finally into an old man. They see the boy suffer injury, loss,
living through war, dreaming of the future, seeking cover during air
raids, and traveling along a mystical adventure. The boy perseveres
and despairs, in equal measure, seeking illumination and knowledge on
his quest. Though the character never speaks, the player develops an
emotional attachment to their trials Once the boy has collected all
the fruit, the game enters an epilogue. It's a short conclusion,
where the player reviews their journey. The lack of words, the
expansive themes, and the mysterious epilogue, make the meaning of
Gorogoa illusive, with a strong feeling of ambiguity.
Ambiguity is frustrating when it offers two contradictory meanings,
like the ending to A21's The Green Knight. Or when the ambiguity
feels it is the result of a lack of thought by the author, But I
enjoy the uncertainty of Gorogoa which feels complex,
complicated, and well designed. It feels like the author put their
heart into considering the questions and themes, even if they can't
offer a conclusive answer.
For such a short game, every puzzle
feels unique. They all involve interacting with the frames and
pictures. Moving pictures around the frames changes them. Pictures
in different frames interact with each other. In one I had to
quickly move frames around because the puzzle required a specific
timing. Puzzles require rotating objects, understanding connections,
and knowing a bit about magnets, heat, chemicals, and weight (in the
simplest sense). Always look, shuffle the pictures and try different
options. The player can't break the game or ruin their situation.
Trial and error are just as helpful as logic. Puzzles contain red
herrings, possible interactions that have no purpose. It's like
extra pieces in a puzzle box. Puzzles make abundant use of scenery
and backgrounds, perspectives, openings, and doorways. The frames
remain in place, the player feels like they are moving along a quest.
The whole thing is backed by a subtle musical score.
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