Return of the Obra Dinn:
Return of the Obra Dinn: Uncovering Fate on a Doomed Ship
The player has to determine not only who died, but how the character met their end.
Choices include possibilities like Poisoned, Spiked, or Torn apart. Some deaths, such as Shot, require additional specificity like, Gun, Arrow, or Cannon. Some deaths are remarkably similar and difficult to choose between. Was the man spiked or speared? Poor It-Beng Sia dies by a magical force, but that isn't an option in the logbook. Burns, Poison, or Electrocution all seem like reasonable options. Anecdotal evidence on Reddit, and the Obra Dinn Fandom page, suggests Obra Dinn accepts multiple possible answers. In a close quarter melee the player can't see how people die. Experience suggests knives are the most common source of death. The logbook contains a multitude of options, but it seems the Obra Dinn doesn't use every one. The logbook contains twenty-five possible fates with an additional twenty-eight sub-choices. Many types of death, where a culprit is involved, such as Axed, Decapitated, or Strangled requires the player to name the killer. It's often the case that the player can't determine the cause of death of one character, because they don't know the name of another.
This puzzle would be much simpler if the player only had to guess a character's name and cause of death. Actually, they need to solve three fates before being notified. Upon resolving three characters, the Obra Dinn opens the logbook, goes to each of the characters in turn, and marks them as correct. These moments are immensely satisfying. Initially, matching face to name progresses laboriously, but the final chapters divulge crucial secrets. With these secrets the player sees the interconnected web of relationships. Figuring out one character can cause a cascade of answers. After the rush, the player reaches a point with ten inherently unsolvable characters. It is at this point that the player needs to try names to distinguish the irrelevant Topmen and Sailors. Another hint: return to scenes, even unrelated to the characters and explore the entire area, not just the death of the immediate character. Some death scenes allow extensive exploration and contain hidden clues.
The logbook, the area where the player records their data, is an incredible tool. At first it seems cumbersome and difficult to use. After a half dozen hours the player recognizes it as a well crafted device. It contains invaluable tidbits of information. It offers shortcuts and methods of moving from page to page, information to information, or corpse to corpse. With the flick of a button it shows the location of every scene a particular character is in. The only limitation, as mentioned above, is that to see death scenes the player has to return to the relevant corpse. They can't be viewed in the logbook. While this initially seems like a flaw, on reflection, it is obvious Obra Dinn wouldn't be a game if the player could stand in one spot flipping through the pages of a book.
The sounds are just as spectacular.
The player character, who speaks very little, is randomly determined
as a man or a woman. The little background noises, like the creaking
as the ship sways or the patter of rain add ambient noise. The
different sounds of death, the gurgle of strangulation, the
whimpering of burn victims, and the gasp of a sudden stabbing are
terrifyingly convincing, and gloriously emotive. Almost every
character is voiced by a different person, a feat in itself.
After the boat scene, a player with
every solution receives the good ending; access to Chapter 8. With
the additional aid of Henry Evans the player will witness the death
of the three hidden crewmembers and uncover the final secrets.
Supposedly. I found the epilogue lacking in revelation. I didn't
learn anything striking in “Bargain”, just a few minor details.
The general outline is obvious based on comments made at the end of
Chapter 9.
In conclusion, Return of the Obra Dinn is another spectacular game by Lucas Pope. Having only the deserted deck of a sail ship the developer devises an engrossing story, and an incredible mystery. The mechanics for solving the deaths are straightforward, with a logbook that offers ease of use. Return of the Obra Dinn doesn't offer easy solutions. While a few solutions are handed to the player to teach them the basics, others require the detective skills of Hercule Poirot. Discovering the fates of the unfortunate souls fosters an engaging sympathy. The player finds themselves hoping for their favorites will avoid an ill end, but knowing it to be impossible. The visuals and sounds offer a haunting backdrop, emphasizing the eerie horror the crew members faced in their last days.
After playing Return of the Obra Dinn I may have uncovered the entirety of its fate, but I can't wait to discover what Pope creates next.
Recent:
The Presidential Events: November 2021Relevant:
Return of the Obra Dinn: Identifying the Wreckage of a Calamity
Comments
Post a Comment