Among Us:
Among Us: Resuscitated by the Pandemic and Murdered by its Abatement
Time Played: 31.4 Hours
Like hundreds of thousands of people, quarantined by the Coronavirus, I first learned about Among Us on YouTube. With the professional Dota scene halted, the algorithm replaced Dota tournaments with Dota players playing Among Us. N0tail and friends only made a half dozen videos. Once I had exhausted those, YouTube recommended Disguised Toast, a professional streamer from Canada. A week into his daily videos, he was famously joined by Congresswoman Alexandria Ocasio-Cortez in October, 2020. Days later I persuaded friends, who I hadn't seen due to the pandemic, to try Among Us. Since then we've played a two hour session every other week. Over six month we've played with an expanding list of people, currently exceeding twenty-five players, each with their own unique play-style. I've never played in a public match. One aspect which made Among Us popular was the ease of joining a game. Among Us functions across platforms. While I play on a PC, friends play by phone, tablet, or their own computer. The game is also incredibly cheap, $5 on Steam, or free on the phone. Playing on the phone includes ads, but I can not confirm what they look like.
Among
Us
works with five to ten players (the developer, Inner Sloth, claims
they are producing a fifteen person free expansion), though nine and
ten are the best numbers. Players are secretly assigned a role of
crew member or impostor. Then they are deposited in one of the four
maps. The first map, The Skeld, a spaceship, is the original and
best. It is perfectly designed for a game of cat and mouse, in
space. Mira HQ, a space station above earth, is too small, and is
separated into two sections, making it too easy to deduce the
location of every player. The third map, Polus, a planetary base, is
larger than the first two, and my second favorite. The newest map,
which I've only played for three hours, The Airship is much too large
for the ten player limit. It will be improved by an increase to
fifteen players, when, or if, Inner Sloth updates the game.
The
tasks the crew members as tasked with completing are all without
text. They are surprisingly intuitive (and creative). Each task
requires two to ten seconds, and the longest generates a feeling of
anxiety, as you stand passive and helpless, waiting for an impostor
to swoop in and kill. As the crew complete tasks a bar in the top
left fills up with green (this can be modified to only display at
meetings). If the bar fills up the crew wins. The crew almost never
win by completing tasks, but they use this to pressure the impostors
(the number of tasks can be adjusted to best fit the crew skill level
and map. Too few tasks allows crew members to win too often, while
too many means they can't pressure the impostors). Impostors are
assigned a list of tasks as well. They can't activate them, but they
should pretend to perform them. While
completing tasks, crew members should look around, scouting for
corpses. When an impostor kills, they leave a mutilated body. A
crew member who approaches a body can report it, starting a meeting.
Impostors can also report bodies. This is called a self-report. In
our initial games, people playing on phones repeatedly, accidentally
reported right after they killed. To sneak up on crew members the
impostors access vents in the ground. They move from one to another
silently, allowing them to swiftly cross the map. But their kill
cool-down, the time they have to wait before killing again, doesn't
go down while they are in the vents. The best way for crew members
to monitor impostors, and figure out if they are using vents are the
security systems. Different maps feature different systems, but they
include cameras to watch part of the map, an administration table
which tells the player how many people are in each room, and a heart
beat monitor which lets players know who has died. Impostors can
also utilize the security systems, to see where the prey is, or learn
if an ally killed.
The second half of the autopsy is next week.
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