The Walking Dead: An Unwelcome Digression


Back in 2012, Telltale Games reinvigorated the Adventure genre and created a fan favorite with The Walking Dead video game. Based on the popular TV show, it won praise from even the toughest critics, like The Escapist's Zero Punctuation and Shamus Young.

I played The Walking Dead: Season One near release, and thought it fantastic. But the sequel, released a year later, didn't meet my expectations, and I forgot about the series entirely. When Telltale Games collapsed in 2018, and the series was removed from Steam (to the Epic Games Store), I assumed I would never finish it. Then Epic Games, in May of 2019, took ten dollars off of each game over fifteen, and I purchased The Walking Dead: A New Frontier and The Walking Dead: The Final Season for five dollars apiece. Finally, I would witness the conclusion of Clementine's story. With this finished, Awkward Mixture will review the third and fourth (and final) Walking Dead games over the next three weeks. This first article will focus on the third game, The Walking Dead: A New Frontier, but with comparisons to both Season One and The Final Season.

I'd already downloaded the Epic Store when I tried Fortnite with my brother, but The Walking Dead was the first purchase I made at the store. The purchase went well, but downloading the game was another story. On Steam, downloading a 15 gigabyte game requires four minutes. On the Epic Store, The Walking Dead needed ten. That might not seem significant, only six minutes, but it means a game from the Epic Store needs twice as long to download as a similar sized game on Steam. Epic comes with other issues: a small catalog, an inefficient library organization, and the fact that it's not Steam (where most gamers already own a collection of games). It also doesn't include a button to take screen shots while playing. If there were other problems I didn't encounter them while installing or playing A New Frontier.
I've played the Walking Dead franchise across three platforms. Season One is on my Steam account, but for some inexplicable reason my copy of Season Two is on Telltale's website. Considering Telltale's bankruptcy, I'm astonished I can still access the file, though the company has risen like a phoenix from the ashes. With six years since I played Season Two, I couldn't locate the save file and started Season 3 from scratch. In this situation, A New Frontier asks the player a series of questions related to Seasons One and Two, along with a few about Clementine's personality. I tried to recreate my choices from Seasons One and Two, but the process wasn't as satisfying as loading a save file from the previous game.

This review will attempt to avoid spoiling the A New Frontier (and all the other Walking Dead games) as much as possible, but broad plot details and insignificant aspects are necessary for explaining the game.

The story began when the new protagonist, Javier (nicknamed Javi) returned home for a family emergency. The opening scene introduced the main cast: his brother David, his sister-in-law Kate, and their children, Gabe and Mariana. The zombie apocalypse hadn't begun yet, but was introduced with a unique flourish. After this opening, A New Frontier skipped forward four years, which, according to the Walking Dead Fandom Wiki is two years after the end of the Walking Dead: Season Two. Clementine, the companion of Season One and protagonist of Season Two, didn't appear right away. In fact, she didn't appear until near the end of the first episode.
What follows is an analogy, to explain where A New Frontier fits into Telltale's The Walking Dead series. As a youth I saw the original three Star Wars movies, long before Lucas released the second trilogy. Episodes IV, V, and VI tell the story of Luke Skywalker. When George Lucas filmed Episodes I, II, and III, he transferred the focus of the story from Luke to Anakin. The six episodes described the arc of Anakin's evolution from naive child, to hero of the Republic, to Darth Vader, and ended with Anakin renewed. It demonstrated his education, his fall, and his redemption. With the new films, and help from the best way to watch the Star Wars Saga, the series has (temporarily at least) returned to its initial focus.

The Walking Dead One and Two were about Clementine, and to a lesser extent, Lee, but Season Three barely recognized Clementine at all. It might as well be a separate game, like Fear the Walking Dead is only tangentially connected to the main Walking Dead TV series. A New Frontier was like if the third episode of Star Wars introduced a new character as the protagonist, and Anakin only appeared for twenty minutes. For the purpose of Clementine's story, the player should take a machete to Season Three, and ignore it completely. Almost none of the choices made in Season Three impact Season Four. Clementine never mentions any of the main characters or events of A New Frontier in The Final Season. The only object that connects Season Two, Season Three and Season Four is Clementine's adoptive son, AJ. In Season Two Clem took the baby when his mother died. During A New Frontier the player learned about AJ's fate through a series of flashbacks. Clementine joined a group, but they kicked her out, and forced her to abandon AJ. Clem spent A New Frontier attempting to locate him. The story of Clementine and AJ's separation conflicted with Javi's story, because they share no connection. Not only was the Clementine story unnecessary, because these details could have been included in Season Four, Clementine didn't act like herself. The writer's transformed her from a caring, empathetic girl, into a cold, cynical, paranoid jerk. She lost her heart, but fortunately, she regains her composure for The Final Season.

Including Clementine as a non-player character altered how the player approached choices. Very few of the choices, and their outcomes, have the heft of The Walking Dead: Season One, especially since none of them are referred to in the Final Season. Because the player has influenced the character of Clementine over two games the player was likely to take her side in disputes. This effect was doubled by the arrival of Paul Rovia (better known as Jesus). A popular character from the comics and TV show, his cameo further encouraged players who knew about him to trust his opinion. These characters, because the player knows they are trustworthy and level headed, skews their decisions.
The player initially meets Clementine because of a confrontation with a gang. Forced to lead the enemy away from his sister-in-law, niece, and nephew, Javi runs into Clem, and convinces her to help him find them. Loss is a part of the Walking Dead video game series, even more than the TV show. But in a good story, death can't be inflicted recklessly. Season One used every death judiciously. Every demise was used to communicate a broader point about the character's situation, to teach the player another piece of vital information, or to force the player to make a difficult choice (often between two characters). The policeman, the choice between Shawn and Duck, the girl in the apartments, and the choice between Carly and Doug all occurred in the first episode of Season One. Not one of these was wasted on shock value. The only major death in the first episode of A New Frontier was disgusting in its determination to shock the player. It was so ineffectual, that though the character should remain on the characters' (and the player's) mind, she was only mentioned once or twice in the remaining four episodes. The character's death creates no emotional resonance.

Most of the emotional depth of A New Frontier resided in the main character, who was well developed and earned the player's empathy. Like Lee from Season One he suffered through his own fault, and seeks redemption. During the apocalypse Javi was tasked with caring for children who are not his, and receives little support, except from their mother, Kate. But unlike Lee, he meets some serious lunatics. The principal ass was his brother David. David fails to take responsibility for any of his actions. As a man with power and authority, won't take responsibility for the actions of his underlings either. He blamed Javi for murders committed by his own people, and constantly caused more chaos and death by his decisions. He never tried to deescalate situations, and always choose to meet force with force. He's abusive and controlled by his anger, assuming he was better than anyone else. Even his periods of regret were brief, mostly focusing on his own pain, than any he has inflicted on others. David never helped anyone, and yet the game explicitly insisted the player to support him, while his actions demonstrated he was a selfish, violent, sociopath. As a former soldier, David misunderstood what his duty was. He approached every conflict with violence, instead of searching for a route to peace.

To be fair to David, almost everyone in Season Three was an ass. None of the male companions are likable. They were angry, paranoid men with itchy trigger fingers. This description applied to most of the women as well, including Clementine. Anyone that believed Kenny was a one-dimensional jerk after playing Season One will recognize him as a complex character compared to those of A New Frontier. No one in Season Three had the intensity of Kenny, or has suffered his agony. The worst were two companions Javi met in Prescott. (Side note, a vibrant, walled community built in the ruins of an airfield, containing at least a few dozen people, is somehow destroyed by eight zombies, and four invaders?) These two followed the protagonist and his family to the New Frontier. At the settlement, Javi and company were asked to wait in a holding facility, but the Prescott people proceeded to whine and complain. They don't trust the people here! Why do they have to suffer this indignity? Then, when it appeared as if Javi's actions would force them to leave the New Frontier they turn on him. And when the company was invited back in they betray Javi, going behind his back to tattle on him to the leaders. So, the people who didn't want to be in the New Frontier, became upset when Javi almost got them kicked out, and then they blamed him, and stabbed him in the back. They remained pointlessly argumentative, willing to always embrace the opposite side, even if Javi was agreeing with something they said two minutes earlier. They, along with a number of other characters were incredibly temperamental, if not psychotic.
A New Frontier included a few nice characters (all female), such as David's lieutenant Ava. Javi's sister-in-law and traveling companion, Kate, was also fairly well written. The only problem was that the developer seemed intent on forcing a narrative onto their relationship. The game offered numerous opportunities for the player, as Javi, to express his love for Kate. She attempted to entice him into a relationship, which wasn't unreasonable, because they believed her husband (Javi's brother), David, was dead. But when she learns he was alive, she continued to express her desire for Javi, saying she would leave David (a good choice, see above). But no matter how much the player as Javi expressed his unwillingness to commit to a relationship, everyone they meet assumed Javi was Kate's husband, or was at least sleeping with her. This lead to one of the worst choices of the game. The Walking Dead games often asked the player to make tough binary choices, but Season Three forced a bad one on the player. When Kate asked if Javi loved her, there are only two choices: yes or no. Considering the circumstances, there needed to be more nuance between these two options.

Before concluding, I want to mention a further bunch of flaws with The Walking Dead: A New Frontier.

I don't remember everything about Season One and Two, but the visual effects of Season Three look somewhere between off-putting and terrible. The background grated against the characters, whose eyes and teeth were bad, but not as bad as the atrocious appearance of hair (especially beards) and necklaces. Season Three must look worse than One and Two, though I can't imagine why it would if they were using the same engine.

For some reason there was no controller support for Season Three, even though there was for One, Two, and Four. It's probably because the gameplay (which has always been a small part of the series) was worse than normal. A New Frontier included more quick time events (as a percentage of the action) and fewer good action scenes. The sneak scenes, of which there were a few in Season One and Two, were much more common, and much worse in Season Three. A Sneak scene narrows the perspective of the main character, and forced the player to walk slowly forward. Done well they build tension in a risky situation, but done poorly they highlight the lack of danger.
Season Three was also the most adult of the four seasons, and the darkest. The swearing was over the top, the protagonist killed more people than the previous two games, the characters were all jerks, and for some reason the game introduced Clementine's menstrual cycles for no purpose. The player is forced through a bunch of scenes and railroaded in a very loose story. In Season One the choices of Lee made sense. He was constricted by the environment and had very few options. In Season Three I wondered why Javi decided to play along with everyone else. He had many options, most of which didn't involve risking the life of himself, Kate, Gabe, and Marianna.

In conclusion, The Walking Dead: A New Frontier seems like an entirely different studio compiled it, after reading the notes about The Walking Dead: Season One and Two. The visual effects have either degraded, or were never as good as I thought they were. The characters, aside from a strong showing by Javi, are despicable, nasty jackasses. The developers even managed to degrade the hero of the series, and create a story for her that is completely irrelevant to her story arc. The rest of the story has no connection to Clem's adventure, and is never mentioned again in The Final Season. The choices are weak, and the ending, which shows the final outcome of those choices, is dull. It offers a small reflective for Clementine, but it isn't substantial enough. The best part of the game, aside from Javi, may be the epilogue, which details the player's choices and their outcomes.

Next week, Awkward Mixture reviews The Walking Dead: The Final Season.

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