While everyone has been desperately
waiting for the third and final Human Resource Machine article, I
must confess it will not be forthcoming today. The reason, as one
might have predicted by following these video game articles
regularly, was the Dota 2
Manila Major. This was the third Major, a premier event
created by Valve after last year's International,
and it was a twelve hour affair from Tuesday to Saturday.
But it really began on June 3rd
(or all the way back on April 29th, if you want to be a
stickler). The third of June was the day the Group Stage began. In
this part of the event, the sixteen teams were divided into groups of
four. In these groups of four, 1 would play 2, while 3 would play 4
(Note: All match-ups, unless otherwise specified are best of three).
Then the winners would play each other, while the losers did the
same. A final fifth series would be between the loser of the winners
and the winner of the losers (follow me?). The two teams with the
best results advanced to the upper bracket in the Main Event, and the
other two will be in the lower bracket. (In the upper bracket, a
loss in a series sends the team down to the lower bracket. A loss in
the lower bracket knocks a team out).
Interestingly, in each group of four,
two teams do not play each other; the one that wins its first two
games, and the one that loses its first two. It seems unreasonable
that placement of a team into the Main Event bracket was determine by
its record against only two of the sixteen teams at the event. This
was entirely unlike the International 5, where two groups of eight
played everyone in their group.
The creation of the groups is also
something of a mystery. One assumes that the goal of Valve is to
create, not group parity, but groups each of disparity. Each group
would contain a top four team, a five to eight team, a nine to twelve
team, and a thirteen to sixteen team. If this was Valve's intent,
they failed.
Shortly before the event, ESPN
released its power rankings for the sixteen teams. Judging Dota
teams is notoriously difficult, much more difficult than professional
sports because both the teams and the game changes so often it is
difficult to assess any organization's continuing skill. As on every
per-competition appraisal, it was possible to discover some truth in
the evaluations, but also bogus analysis mixed in.
As an owner of a Compendium
(an electronic program for the Spring and Summer season) I had to
make some predictions about the Teams at Manila, most crucially,
which team would win. It's not easy to pick one out of sixteen,
unless you're a delusional fan of one team or another, especially
when the the top eight all have a reasonable chance of victory.
Eventually I settled on Team Liquid:
based on their previous performances and the stability of their
roster, while placings some lesser bets on OG. I never made a
complete sixteen team power ranking, like ESPN, but I did hastily
sketch out a group prediction. Now, because of the results of the
actual groups, you don't have to believe that I produced this in
advance. I have no method by which to prove I predicted these, but I
did write them in a notebook before the event began.
Here are the results:
Groups | |||||
Rank | A | B | C | D | |
Upper | Newbee | Natus Vincere | Team Liquid | LGD | |
OG | Digital Chaos | Fnatic | MVP Phoenix | ||
Lower | Team Empire | Wings Gaming | Alliance | Evil Geniuses | |
Complexity | Team Secret | Vici Gaming Reborn | Mineski |
And here are my predictions:
Groups | |||||
Rank | A | B | C | D | |
Upper | OG | Natus Vincere | Team Liquid | MVP Phoenix | |
Newbee | Digital Chaos | Alliance | Evil Geniuses | ||
Lower | Team Empire | Wings Gaming | Vici Gaming Reborn | LGD | |
Complexity | Team Secret | Fnatic | Mineski |
With luck, I predicted six of the eight
teams going into the upper bracket, but this doesn't tell the whole
story.
For that we need the Main
Event Bracket:
OG came out on top, the first
organization to win two Majors, even though there'd only been three.
They are a strong team that embraces stability: a very underrated
attribute prior to the Major. Yet, the trophy could have easily
fallen into the hands of two other teams: Newbee and Liquid. All
were in the top three at Epicenter (a recent, smaller, competition),
each had a great record at Manila (OG 13-5, Liquid 15-8, NB 10-5),
and of those loses four of each came from each other. Earlier in the
group stage, Newbee had even beaten OG in a best of three, though the
result was then reversed in the Main Event.
Going into Manila all three would have
qualified as strong picks for the championship, and since the roster
lock is in place, and there won't be a major patch between now and
the International, these three are likely to dominate the summer
season.
Speaking of the roster lock, it used to
be that after every major tournament, or perhaps at any moment, teams
would disintegrate and reform. With the new Major system, Valve has
introduced a roster lock, whereby for a season, teams must register
and are not allowed to change their roster. For Dota tournaments
there are three parts; the Main Event. Normally each has sixteen
teams, eight of whom are invited, but the other eight must qualify.
Before the Main Event is the Regional Qualifiers, where teams from
the four regions (Americas, Europa/Russia, China, The Rest of Asia)
contend against other teams in their region to go the Main Event.
Some teams are invited to the Regionals, but others must go through
the Open Qualifier. The Open Qualifier allows up to one thousand
teams (for each region) to compete in single elimination matches, all
hoping to make it to the Regionals.
Breaking the roster lock means that a
team must go through the Open Qualifiers, where in a best of one,
anything could (but probably won't) happen.
Valve instituted an extended lock for
the combined Spring and Summer season, meaning that teams had to
decide on their players for the entirety of April through September.
And two teams decided to void their warranty after their performance
at Manila. Both Secret and EG decided their poor play would destroy
their chances to win the International, and they were probably right.
Now they will venture through the Open Qualifiers with the threat of
single elimination hovering over them.
How many teams will bend after Manila, and how many will break?
Two last thoughts. After the group
stage, both Navi and DC looked strong; Navi having lost none of its
four games, and DC entering the upper bracket. This was later proved
to be a fault of the group stage format. While Navi claimed an
eighth place finish, both of them failed to prove anything, with Navi
going 2- 5 after the group stage, and DC losing four of its next six
games before being forced out. Judging by the outcome of the Main
Event, group B was significantly weaker than the other three,
achieving a dismal 4 – 11 record in the Main Event.
Yet, DC still outperformed
expectations, simply by making it to the upper bracket and taking a
game from Newbee. As the best performing team from the Americas they
could conceivably receive a direct invite to Seattle (the location of
the International), and if not, they will definitely be favorites in
the American Qualifiers. The two other teams to outperform
expectations were Fnatic and LGD, who earned fifth and fourth place
respectively. It could be because they played poorly at the Shangahi
Major, but few expected them to do so well. Undoubtedly, the fact
that LGD changed three of its players had something to do with it.
In two months at the International they could threaten Europe's
dominance of Dota.
So look for another article about the
International near the end of August.
Human Resource Machine will finish next
Monday.
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