New 'n' Tasty: A Distinct Flavor


Time to Beat: 9 hours to collect 39%

In 1997 GT Interactive (later to become one of the many iterations of Atari) published a 2D platformer for the original Playstation, titled Oddworld: Abe's Oddysee. As a phonetic spelling, and a quirky side-scroller, it inspired three sequels between 1998 and 2005. Over time, as the series deviated from its original design, the vision of its developer, Oddworld Inhabitants, conflicted with then publisher Electronic Arts, eventually leading to its abandonment. Only five years later, in 2010, Oddworld Inhabitants announced their plan to publish another iteration, developed by Just Add Water. Released in 2014, Oddworld: New 'n' Tasty, is the fifth game in the Oddworld collection.

Originally intended as a new game to rejuvenate the series, New 'n' Tasty, informally called Abe HD, morphed into a refurbishment project. The developers decided to completely rebuild the original Abe's Oddysee. Though Oddworld Inhabitants would provide access to the original designs, Just Add Water would recreate the entire code, allowing for imagine and innovation to improve the final product.

Ok, but what is Oddworld? On an alien world, Molluck the Glukkon, manages Rupture Farms, a massive industrial food packing plant. Overseen by gun slinging Sligs, enslaved Mudokons labor to produce paramite pies and scrab cakes, but sales are declining and Molluck designs a newer, tastier, flavor. Fortunately, the hapless Mudokon Abe overhears the plot, and plans a desperate escape. Beginning deep within the factory's butchery strewn bowels, Abe must avoid many perilous obstacles with his limited abilities.
The player controls Abe as he navigates this 2D platformer with his limited abilities. As a bipedal, he can duck under whirling blades, jump over deep pits, sneak past sleeping Sligs and run to avoid their gunfire when they've woken. But he can do more. Abe contains within his loin cloth an inexhaustible collection of coins which can be tossed to draw the attention of Sligs. But Abe's defining characteristic is his chant. Early in New 'n' Tasty, Abe's chanting produces a limited effect. It opens portals, which Mudokons can use to escape.

After successfully stumbling outside of the factory, Abe is greeted by a swirling white light, which assembles offers instructions during his chanting. It leads him through the fences, checkpoints, and minefields surrounding Rupture Farms, until it pauses at a cliff. Leap of Faith, it declares.

This leap brings Abe to Big Face, a mask wearing Mudokon who rules a tribal society beyond the reach of Molluck the Glukkon. Surprisingly, the natives finds something worthwhile in this tender, gutless, goofy, bloodthirsty, poetic, guileless idiot, and declare him their Moses. Before Abe can free those bound in Rupture Farms, Big Face sends him to the temples of Paramonia and Scrabania to pass the tests of the sacred paramites and scrabs. Carved up for food at Rupture Farms, these monsters are deadly, but regarded as holy the local Mudokons. Shaped like gruesome hands, the paramites are gentler, but descend like giant spiders when antagonized, unlike the scrabs which charge headlong like bulls as soon as Abe steps in sight. Both temples are reached by a riding sequence upon Elum past Sligs, mines, and pitfalls, and then contain a number of puzzle rooms. Each puzzle room requires the activation of a switch, avoiding the traps and enemies within. Completing every puzzle is required to access the final room, an extended run with monsters swarming behind.
Though I call them puzzle rooms, for a lack of a better term, they incomparable to Braid or The Swapper. In those games, puzzles require contemplation, trial and error, and consideration, but the solution had a simple execution. It was about discovery instead of implementation. Theoretically Oddworld's puzzles are easy, but are technically, mechanically difficult, with a perfect reaction, and a bit of luck determining success.

Along the way from Rupture Farms through the temples Abe accesses other abilities. Dispensaries provide meat to distract monsters, bricks to trip mines, and grenades to blow away enemies. A few oddities. Coins can't trip mines (but they do kill bats), and bricks can hit ground mines, but not floating ones. Rupture Farms contains a number of grenade dispensers, but enemies never use them. Did they install them for rebellious Mudokons? And grenades seem incapable of killing two Sligs at a time, even if it is tossed exactly between them.

Abe also finds his chanting enhanced. He can control Sligs telepathically, but not scrabs or paramites. Abe can use Sligs to shoot other Sligs, run through minefields, or activate unreachable switches. Why did I label Abe as bloodthirsty? When he loses control of a Slig, whether shot by another Slig, blown up by a mine, or telekinetically detonated by Abe, he pauses and chuckles at the creature's demise. Incredibly powerful, this ability to control Sligs is limited to certain areas, because the managers of Rupture Farms installed chant suppressors which zap Abe, when he tries within their vicinity.
But when Abe completes the two Temples his chant acquires a final form. After freeing a number of Mudokons, he gains a number of charges to transform into Shrykull, a demigod, which combines the physical features of a scrab and a paramite. In this form he destroys everything; mines, Sligs, chant suppressors, and monsters. While devastating, this ability contains a singular deficiency.

Armed with unearthly powers and tasked with freeing the enslaved Mudokons, Abe returns to Rupture Farms. He must advance through deadly hallways to Zulags 1 to 5, where the majority of the Mudokons are kept. Each Zulag encompasses a couple puzzle rooms, where a lever must be activated to continue, but also include enslaved Mudokons. Like the puzzles in the temples, these require minimal investment, with the Shrykull ability allowing Abe to pass unhindered most of the time. But sometimes Abe will be imbued with Shrykull charges when the player needs to control the mind of a Slig. Activating Shrykull kills Sligs, so the player must find somewhere for Abe to harmlessly discharge any remaining charges. A simple improvement, allowing the player to switch between different types of chanting, could have improved the last third of New 'n' Tasty.

Eventually Abe reaches the core of Rupture Farms, freeing Mudokons along the way, and the player receives a final ending determined by the number of emancipated Mudokons. After completing the game and watching the result, the player can replay any area to collect forgotten Mudokons.
This year, Awkward Mixture reviewed three platformers, including Oddworld: New 'n' Tasty. Unlike the others, New 'n' Tasty is like an elaborate torture devise: the puzzles don't demand problem solving, but are merely repetitive, deadly, platforming requiring precise timing and huge helpings of luck, with little variation. The controls don't feel responsive, a serious flaw in such a game. You will die many times, and though I enjoy lethal games like Dark Souls, New 'n' Tasty dishes out a different sort of punishment, which wears you down. Though most puzzles require stealth, most only offer a millisecond to spare. Repeatedly dying in an attempt to tiptoe across a traverse before an Slig spies Abe, will pressure the player to try speed over stealth. This strategy rarely succeeds.
What made Oddworld enjoyable in spite of the frustration, was the endearing ineptitude of Abe, and the lush setting which encompasses tribal, mystical, industrial, gory, capitalistic, ecological, arid and alien aesthetics. His charming chuckle, whether at an enemy's demise or his own fart, will elicit a matching response from the player.

On a final note, I've briefly played the original Oddworld: Abe's Oddysee. If you feel compelled to play this series, New 'n' Tasty is certainly superior. It implements tighter controls, a choice of difficulty, and a new design, with more levels. It also offers a better set up for a gamepad, and it has Quick Save. Please use this, as I only realized it existed five minutes before I finished the game by watching a YouTube video. It's no joke to say I don't think I could have completed those last five minutes without it. While the game saves at certain checkpoints, quick save allows the player to save anywhere.

In conclusion, New 'n' Tasty is a punishing platformer which favors mechanical skill over puzzle solving. For those who dislike this style of game, it's buoyed by a quirky, endearing character and a well designed world which seamlessly incorporates a variety of elements. Not my preferred flavor, but it might be yours.

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