As I scavenge my way through This
War of Mine for next weeks video game article I wanted to discuss
a game I haven't played. Actually this isn't about a specific game,
but an opportunity to commiserate with those who suffer and offer a
warning of a sort.
Ok, it is sort of about a specific
game, No Man's Sky, which released about two weeks ago. There were
some problems, backlash, and unintended headaches involved in the
initial event which are still sending out shock waves today.
but they'll have heard horror stories
from friends, or seen articles about the latest deception. Whether
it was Fable, Spore, Watch Dog, Space Base DF-9, or Aliens: Colonial
Marines, a whole litany of gaes were overly hyped by their creators.
The issue centers around two
components: the overpromise and the preorder.
Ever since mankind came together and
foolishly constructed the first city in the Fertile Crescent humanity
was doomed to suffer from the overpromise. Some entrepreneurial
soul, free from the worry of the hunt and sustained by his slaves,
looked out upon his herd of camels, and realized he could sell camel
spit for more than the fresh water of his wells, if only he extolled
its incredible, but imaginary, health benefits.
The technique has become more refined
over time, to the detriment of trust and the fostering of cynicism.
Yet there is a near endless supply of naive consumers, still
innocently willing to believe the speeches, screenshots, and demos of
publishing companies. They are the young!
Companies have realized children have
little experience with advertising deception: a person can say
there's a bunch of features in a game, and he doesn't care that they
were all cut three months ago. Succeeding generations have
experienced their own unique catastrophes including Fable, Spore,
Watch Dog, Space Base DF-9, Aliens: Colonial Marines, and others
depending on one's age and preferred genre.
Most gamers beyond the age of twenty
have probably experienced at least once the bitter sadness (or anger
depending on personal preference) of a game which failed to deliver
core features. Hopefully they learned from their mistake, as this
understanding of the overpromise is pretty useful for other spheres
as well (cars, foods, houses, and so on).
This article isn't about making fun of
anyone for falling for the trick, nor is this author too pretentious
to admit their own errors.
My singular heartrending mistake
revolved around Bioware and the Mass Effect series. Already some
reader is shaking their head in a mix of empathy (because they've
suffered) and self-conceit (because, in this case, they knew better).
When I first watched a friend playing the original Mass Effect on
the Xbox 360, it didn't seem unique or particularly interesting. I
couldn't understand how a game which combined an RPG with a third
person shooter could function. I played a bit at some point, but
didn't purchase it till 2010. After finishing it in a few days, I
immediatly played Mass Effect 2 as it had just been released.
In spite of my initial reservations I
loved Mass Effect: the high level of customization, the expansive and
well designed universe, the engaging characters, and the slightly
frustrating but ultimately satisfying combat.
Mass Effect 2 still contained the
engaging characters of the original and added its own, but the rest
of the game was inferior. Though the combat and rpg elements were
obviously reduced in complexity (to entice the first-person shooter
mob) the cracks around the story were harder to see, and to many,
obvious only in retrospect. Yet my attachment was assured and I
waited impatiently for the finale.
I can't remember why I pre-ordered Mass
Effect 3. It wasn't for any particular benefit. I didn't purchase
some sort of deluxe edition. All I received from the pre-order was a
special aesthetic armor bonus I didn't care about, and the ability to
pre-install. I could play sooner, by a few hours.
Maybe you've heard the game was a bit
of a mess, Earth being swallowed up by the Sun sort of mess (someone
on the internet writing a book length criticism and me willing to
read it mess), with occasional moments of brilliance. I
won't rehash
the past, but feel free to know it inflicted upon me a minor
devastation. Not the sort that causes one to think their life is
over, but the sort that occurs when seventy hours are spent on a
ultimately disastrous game, the sort that occurs when a three book
series expands to seven and drivels out bit by bit, or the sort when
a sci-fi trilogy series expands by three new movies which tarnish the
originals forever!
The developers promised more than they
could deliver either out of a belief they would provide the product,
or they lied so they could sell more games. Maybe a mix of both. No
one has any problem with a creator's hopes for a project, all the
cool complexities and features it will contain, but those who speak
for a game should only describe what the game contains.
The advent of the Steam Greenlight
(2014), Steam Early Access (2013), the internet (!), and ability of
companies to easily patch, adjust, and modify already released games
(?), has only expanded the number of games purchased before the
product is complete, and raised the question of: when is a game
complete.
As declaimed at the beginning, this
article was inspired by the recent kerfuffle over No Man's Sky,
a game which promised a unique universe of nearly an infinite number
of planets, the main problem being (among many), they're apparently
all the same. Not having played the game, because I no longer buy
games before or within a month of release, I perused reviewers such
as Angry Joe
and reviewed comments on Reddit. In short the developer overpromised
and failed to deliver the many features they claimed were in the
game.
As the player base fell by ninety
percent after the first week; Steam, the Playstation Network, and
Amazon began to quietly offer refunds no matter the amount of time
already invested in the game. Or they didn't because I've heard
conflicting rumors.
If the refund story is true, it's
incredible considering PSN only allows refunds for games which have
not been played, and Steam only allows refunds within two weeks of
purchase and a maximum of two hours played.
To conclude, many fans of the game
(which apparently is a much smaller segment than those who purchased
it) are lambasting those who returned it after playing more than
fifty hours. Look, I'm not sure where the line should be drawn by
companies, but it shouldn't be devised by a fan who is all worked up
about some stranger not loving the game as much as they do. If a
person played a game for one hundred hours because they kept
searching for the promised features, they're dissatisfied, and the
company is offering a refund, the issue appears to be between the
company and them, not you!
Hello Games, the developer of No Man's Sky, may chose to update the game over the next year and add in the features they failed to deliver, but one can't hold out hope, nor offer any justifications on such flimsy offerings.
But really, the lesson which
undoubtedly many people have learned by now (and just as many have
missed) is don't pay for something until it's been reviewed by a
trustworthy source and it's in your hand (unless you don't mind
financing someone else's creative project. Then go for it).
But also, try to empathize with those
who make mistakes, because someday you will too.
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