In Dota 2, everyone has heroes that they hate to play against. These heroes vary as the meta changes and as heroes' abilities are reworked, but to some degree who you fear doesn't change. Today I plan to summarize what makes me hate to play against a hero, and give some examples of the worst offenders.
In Dota 2, there are 5 positions,
called
carry, mid, offlane, roaming/farming support, and babysitter support.
They can also be refereed to by number, 1,2,3,4, and 5 with 1
corrispodning to carry and five with babysitter. During a game each
team is trying to earn gold by killing monsters and enemy heroes.
The number stands for how gold is distributed to the players on a
team. The carry receives the gold because the hero that he plays is
best suited for items. One of the results is, as the game continues
the position 5 will have less items, less levels, and therefore less
health. That doesn't mean they are weak, position 4 and 5 often have
strong spells, but poor stamina in a fight.
I normally play the position 5, and in
spite of what I said above, I find it the most enjoyable and
stimulating role to play. But, as I also said, I often have very few
hit points (hp, health), even late in the game.
So, the heroes I hate have something in
common. When I first began to play Dota, I didn't have certain enemy
heroes as much as I feared them. These heroes were those that could
chase me down. They were able to move fast, jump forward, or cast a
spell to prevent me from escaping. I hated Bloodseeker
the most, because his ultimate spell Rupture would cause my hero to
take massive damage when they moved. If I stood still, the spell
wouldn't kill me, but Bloodseeker
would run up and right-click (normal attack) until I died. Most new
players, myself included, would panic and run away from the charging
hero, even though that meant certain death.
There are other heroes like
Bloodseeker, such as Slark
who chained me to the ground with Pounce, or Lifestealer
who slowed my movement by 70% with Open Wounds. All of these heroes
finished me off with their regular attack. As a support I couldn't
fight any of these heroes one on one. But as I played more Dota
these heroes became less terrifying. As long as I had a Town
Portal Scroll, I could teleport back to base before they
killed me. This worked as long as I didn't panic.
As I developed a solution to some
heroes and climbed in skill I noticed that there was a new type of
hero to hate. The previous heroes, such as Bloodseeker, I feared,
but the new type I hated. I was annoyed by the characteristic that
defines them.
The heroes that I hate to play against
are not ones that disable me, or do well in a team fight, or rat, or
chase, but heroes that can blink
in and do so much damage, so quickly, that you can't react before
they kill you.
These heroes are no fun to play
against.
The hero that inspired this list is
Juggernaut,
a mask wearing, sword swinging maniac. When he picks his ultimate
at level 6 he becomes the bane of solo heroes everywhere. Omnislash,
the ultimate, has a number of reasons for it's deadliness. At level
1 Omnislash does 650 damage, the health of only the weakest heroes.
We're really talking about when he earns his second level of
Omnislash at level 11. This deals twice as much damage, about 1300.
But that's not all. Juggernaut is able to make regular attacks during
the Omnislash, so add a bonus 500 damage for 5 base attacks of 100.
1800 can kill a support easy, and even some position 1,2, and 3
players. While the damage is terrifying, that's not all. While in
Omnislash Juggernaut is immune to all damage and spells.
Watch this video
as Juggernaut destroys three heroes that are all on full health, with
Omnislash.
If Juggernaut is the best example of a
hero that can kill before the player can react, Tiny
is another strong one. Tiny, the ironically named rock golem,
doesn't even need to be level 11 to be terrifying. All he needs is
level 8, and preferably a blink dagger.
With 4 points in Avalanche and 4 points in Toss, Tiny does roughly
900 damage, and with one or two regular attacks will certainly do
enough to kill a support or even squishy cores early in the game.
To round off the list with three
heroes, I would like to point out version 6.86 Invoker.
Invoker is a hard hero to understand because he is totally different
from everyone else. Most heroes have 3 regular abilities
(spells/passives) and one ultimate ability, but Invoker has three
abilities and one ultimate that he uses to create ten different
spells. I've tried him once or twice, and haven't bothered to figure
it all out, but I have played against him many times. What I do know
is that Invoker is horrible to play against because of a combo he
has. I've seen the combo done a number of different ways, depending
on what level the Invoker is and what items he buys, but it generally
goes like this. Invoker blinks in, cyclones the target hero (me)
using the Eul's Scepter of Divinity, and then launches a Chaos Meteor
(meatball) and Deafening Blast barrage. Admittedly he might use
Sunstrike or Cold Snap just to make sure I'm dead. This combo kills
low health heroes without giving them time to react.
There are other heroes that fit into
this category of killing withing any time to react, but these are the
three that I hate the most. This isn't to say that these heroes are
overpowered or game breaking. On Dotabuff,
a site that collects data from every Dota game and records the win
rate for each hero, Juggernaut, Tiny, and Invoker all are close to
the ideal 50% win rate. There are other heroes that are more likely
to win. And yet these three, along with Ursa, are some of the most
unfair in one on one situations.
Some players would say that there are
defenses for these heroes, and I'm just not planning ahead. Better
players know how to avoid the problems I run into, and maybe I will
figure out a solution that works for me.
To wrap up, I want to point out a few
heroes that are similar, but don't bother me in the same way the
aforementioned do. Heroes that use burst damage like Zeus,
Necrophos, Lion, Lich, and Lina are just that, nukers, and there have
no other strengths. Also, aside from the Lina, none of them will be
able to kill me before I can react. In the same idea, Queen of Pain,
Legion Commander, and Batrider all choose to buy blink dagger, can
deal massive damage in a short time, and disable, but normally I have
time to react before I die.
I guess that is what it is. Many
heroes will kill a position 5 player like me in a one on one, but as
long as I had the chance to cast spells and try to escape, I don't
mind to much what the end result is.
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