Last week I wrote
about the game-play elements of Middle-earth: Shadow of Mordor,
and how I appreciated their ancestor, the Assassin's Creed
series. I thought that Shadow added interesting options to
the open-word action adventure genre, but that it also contained
mechanics that fell flat.
This week I want to discuss the story.
That means spoilers.
Before I begin, I would like to say
that I consider myself a fan of all the works of Middle-earth by
Tolkien, but I know there are people out there that are more serious
fans than I. They know the lore better, and I hope they forgive and
correct me as I discuss where Shadow of Mordor butchers the
mythos of Tolkien.
Shadow
occurs somewhere in the sixty year period between The Hobbit
and The Lord of the Rings, but many flashbacks are included.
These flashbacks are events that occur between The Silmarillion
and The Hobbit, or roughly 4,700 years before Bilbo takes the
Ring from Gollum.
The protagonist of the game is Talion,
a ranger of Gondor, deployed to defend the Black
Gate of
Mordor. Sauron,
the Lord of the Rings, has not yet rebuild the fortress of Barad-dur,
but the orcs have begun to multiply in Mordor. After a brief
introduction of Talion's family, the orcs make a surprise assault on
the rangers, and take captive Talion, his son, and his wife. The
leaders, three Black
NĂºmenĂ³reans (The Hammer, The
Tower, and The Black Hand of Sauron) sacrifice the wife and son to a
blood ritual, before slitting Talion's throat. Yet, Talion doesn't
die. In deathless slumber he dreams of a wraith-like elf lord (the
shadow of the title), who claims that 1) They are bound together by
a curse that can only be broken by slaying The Black Hand and 2) The
elf doesn't remember who he is. The two as one, set out, chained
together by a mission of vengeance.
In the first half of the game, Talion
runs across a lowly Uruk named Ratbag the Coward. Unlike the other
orcs that try to kill Talion on sight, Ratbag offers to work
together. Ratbag promises to spy and betray other orcs, if Talion
will help him ascend the hierarchy of Mordor. Ratbag acts as a
humorous foil to Talion's dark brooding hero (which is fortunate,
because this game could use a bit of hope and light as Tolkien would
want). Unfortunately, this concept goes against one of Tolkien's
crucial ideas. Orcs and Uruks are inherently evil and irredeemable.
One can not make deals with them, or worse humanize them. Orcs are
not humorous, as murder is not humorous. They can not be redeemed,
because they can not desire goodness, only evil. The slap stick
humor of Ratbag does not fit.
Eventually, Talion begins to discover
his companion's story. The elf-lord is Celebrimbor,
the creator of the Rings
of Power.
There are a number of problems with the
story, powers, and histories incorporated into the game.
Celebrimbor, is an ancient Elf, born
shortly after the Nuldor
left the Undying lands of Valinor.
Many years after the quest for the Silmarils,
he was deceived by Sauron and created the Rings of Power. His
kingdom was destroyed by Sauron and he was slain for refusing to turn
over the rings, but that is where the original mythos ends. Shadow
implies that he stole the One Ring from Sauron, destroyed Sauron's
army and dueled the Dark Lord. As Celebrimbor, wielding the power of
the Ring dueled Sauron as an equal, the ring slipped purposefully
from his elvish finger onto Sauron's. Though this story is possible
and can not be refuted, it has no support in the canonical
literature. The thought of Sauron being deceived
and the One Ring falling into the hands
of the enemy
is laughable. Ok, so it happened that one
time, but still. There is no support for this story.
According to Shadow,
Celebrimbor, after his death at the hands of Sauron, became a wraith.
People can become wraiths in Middle-earth, but only through powerful
magic, such as a morgul blade or the wearing of the human rings of
power. Admittedly, there is no reason that Celebrimbor can't have
become a wraith, but there is no support for the idea either. Even
if there was, Celebrimbor is given a significant number of powers for
which there is no support in the canon. The most crucial of these is
something I mentioned in the previous article. He gains the ability
to brand orcs and Uruks. Branding allows him to dominate and enslave
them to his will. It sounds like Sauron using the One Ring to
dominate others. There is no reason why a wraith should have this
power, nor would Tolkien have supported the idea of good dominating
anyone.
One of the largest concerns that some
have with the game is the theme of vengeance. Both Talion and
Celebrimbor are motivated by the stain of their families' blood upon
the swords of Sauron. The visual effects of the game enhance this
theme with a dark and gritty style, combined with gruesome combat.
Orcs are regularly beheaded or repeatedly brutalized by Talion, and
once slain, have their heads placed on spikes. The Lord of the Rings
has none of this, for it is not a worldview that Tolkien supported.
Although there is combat, and the orcs are evil incarnate, the forces
of good do not revel in blood and brutality. But there is a long
trail of revenge that does need to be explored.
Nearly 7,000 years before Bilbo
riddled in the dark with Gollum, the elves lived in the
undying lands of Valinor. They lived with the Valar,
and among the elves there was no better smith than Feanor
of the Nuldor. He created the Silmarils, three jewels that were more
beautiful than anything ever created before or since. Yet, one of
the gods, Melkor,
was jealous of Feanor's skill and he stole the Silmarils and fled to
Middle-earth. Feanor blamed the other gods, and marshaled the Nuldor
(1/3 of the elves) to chase Melkor to Middle-earth and retrieve the
Silmarils. Feanor and his seven sons vowed to slay any being that
withheld the Silmarils from them. Unfortunately, to travel to
Middle-earth they needed ships, and only the Teleri (a different 1/3
of the elves) had any. When the Teleri refused to part with them the
Nuldor, in the first slaying of elf by elf, took the boats by force
and made their way to Middle-earth. The vengeance of Feanor and his
kin led them to many further evils against elf, dwarf, and man, but
failed to retrieve the Silmarils. Though Tolkein did believe that
Feanor had some right to the creation of his hands, the vengeance
which Feanor indulges (also called the Wrath of Feanor), leads to
terrible evil.
In the same way, Celebrimbor, the
creator of the Rings, which are taken from him unjustly by Sauron,
pursues his vengeance and fails in his lifetime. It is an
interesting connection, that Celebrimbor is one of the grandchildren
of Feanon, and replays a smaller quest for vengeance. While Tolkien
provided characters for who desire revenge, these characters cause
greater evil and always fail in their quest. Yet, Talion and the
wraith of Celebrimbor indulge in every form of brutality with
extraordinary success. This is a perversion of the themes of
Tolkien.
Throughout the three tales
(Silmarillion, Hobbit, and LOTR), Tolkien demonstrates the belief
that evil is real. Evil can only cause more evil, it can never be
turned to good. That is why Frodo must destroy the Ring, and why
Boromir (who Talion is clearly based on – they even got the
inspiration wrong) can not wield it. If Gandalf, Elrond, Gladriel,
or any good person, no matter how powerful, tried to wield the power
of the Ring for good
it would turn to evil.
And the worst mistake, beyond all that,
is that at the very end of the game, after defeating the Black Hand
of Sauron, Talion says that maybe he and Celebrimbor, instead of
taking their well deserved rest of death, ought to create another
powerful ring to rival Sauron. The idea expressed here, is that
increased power is necessary to defeat the powerful. Yet, Tolkien
rejected this idea as well. In the two greatest quests of
Middle-earth, good wins by stealth and the pride of the evil forces.
Beren and
Luthien
are able to steal the Silmarils back, while Frodo and Sam destroy the
Ring, not by force but through stealth and sacrifice.
In final analysis; the humanizing of
one orc, the altering of Celebrimbor's past, and the wraith-like
powers given to him are not as serious as the slaughtering of the
themes of Tolkien. For the use of evil to enact good, the dominion
of others, and the idea that all one needs is a little more power to
overcome evil, are the complete reversal of the author's worldview.
The grittiness and bloodshed, which are so popular today, distort the
tone so much, it is unclear whether Tolkien would have recognized
anything redeemable in Shadow.
Play the game if you're looking for an
innovative copy of Assassin's Creed and the Batman Arkham series.
Don't play it if you're hoping to experience an authentic version of
Middle-earth.
It can't be found beneath the Shadow of
Mordor.
Shadow of Mordor Series:
You should check these less known facts about Sauron https://www.moviepedia.co.uk/lord-rings-10-things-never-knew-sauron/
ReplyDeleteYour points are all valid minus the theme no matter how Talion revels in bloodshed he obviously fails. The second game is released and though I have not played it by the very nature of the story he is going to fail. We really have yet to see if his actions aggravate the powers of evil. Truly if he fails and simply does more harm then good we see the main themes you have defined as satisfied. Everything else I right there with you on.
ReplyDeleteMaybe he'll fail, but he succeeded in Shadow of Mordor, right? As for the next game I'm really conflicted. I did enjoy slaughtering Orcs, and there were quite a few innovative and enjoyable mechanics. But the second game looks so far removed from Tolkien's vision I don't believe I could appreciate it. If you play it I would like to know what you think.
DeleteThanks,
Clayton
You part on the "good wins only through stealth and the the pride of evil forces", turned out to be quite true, as the the end of the 2nd game, both their quests end in failure. I feel that most of your points are refuted or no longer apply due the the second game, and that this article is now based on incomplete information. I am in no way saying that the Middle Earth series follows the books to the dot, but your refusal to play the second game as seen in a reply you made to a comment is a big failing, and I feel that you should at least look up the story of the second game on wikipedia and update your article/make a new article about the topic, as I'm sure that you'll still be able to find a few things that don't add up, but this time in relation to the full finished story.
ReplyDeleteThanks for the heads up. If it's as good as you say it is, I'll take a look at it, and see if my opinion changes or remains the same.
Delete